Features: Difference between revisions

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Completely changed it! For the better, of course.
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====Currently in Development====
====Currently in Development====
* New, nicer GUI.
* New, nicer [[GUI]].
* New scripting engine.
* New scripting engine.
* Platform-Independent Lobby Client.
* Platform-Independent Lobby Client.

Revision as of 02:34, 16 May 2006

Current Features

  • Large battles limited only by the power of your computer; support for up to 5000 units.
  • Large, highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective water, and custom skyboxes.
  • Several camera modes, allowing for anything to be viewed from almost any angle.
  • Fully 3D combat in land, sea, and air, with realistic weapon trajectories.
  • Many different mods, some of them originally from Total Annihilation, and some made just for Spring.
  • Compatible with unit files from Total Annihilation, allowing 3rd party units to easily be moved into Spring.
  • The ability to make complex, 3rd party AI plugins, some of which are quite good.
  • An extremely powerful GUI, designed to minimise micromanagement.
  • Frequent additions and bugfixes.

Currently in Development

  • New, nicer GUI.
  • New scripting engine.
  • Platform-Independent Lobby Client.
  • Many different maps, mods, and AIs.

Other plans not on any roadmap