Features: Difference between revisions

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* Mod switcher
* Mod switcher
* New GUI
* New GUI
* [https://opensvn.csie.org/traccgi/taspring_linux/trac.cgi/wiki/PortOfSpringClient New Platform-Independent Lobby Client]
* [https://opensvn.csie.org/traccgi/taspring_linux/trac.cgi/ TA Spring Linux Port]


Planned features:
Planned features:
* New ways to handle unit energy for more strategic gameplay  
* New ways to handle unit energy for more strategic gameplay  
* New improved unit model and script formats
* New improved unit model and script formats

Revision as of 23:30, 14 June 2005

TA Spring is a project aiming to create a new RTS. Until it gets there we are using content such as units from Total Annihilation to get something to play with. We are better programmers than artists. :)

TA Spring reads the TA formats directly without conversions needed, so 3rd party units should work just as well as the original ones. Maps from TA will probably never be supported though. They are not that suited for 3D view anyway, as they are not drawn from above but at an angle. This means that the far side of hills for example lose a lot of detail.

Here is an (incomplete) list of some of the currently implemented stuff in TA Spring, and also some of the ones that we have planned.

Current features:

  • High resolution maps, viewable from all angles and ranges
  • Dynamic map with craters from weapon and unit explosions
  • Work with unit files from Total annihilation
  • Realistic 3D trajectories for weapons
  • Fully 3D aircombat
  • Several camera modes to suit different tastes

Currently in development:

Planned features:

  • New ways to handle unit energy for more strategic gameplay
  • New improved unit model and script formats