Expand & Exterminate: Difference between revisions
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=Overview= | |||
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[[Image:E&E-screenshot2.jpg|thumb|200px|right|URC units outside a GD stronghold.]] | [[Image:E&E-screenshot2.jpg|thumb|200px|right|URC units outside a GD stronghold.]] | ||
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[[Image:E&E-screenshot.jpg|thumb|200px|right|A well defended GD stronghold.]] | [[Image:E&E-screenshot.jpg|thumb|200px|right|A well defended GD stronghold.]] | ||
The new and exciting mod Expand and Exterminate | The new and exciting mod Expand and Exterminate features three very unique and dynamic factions fighting for global domination. Each faction has its own design and fighting style that players must adapt to to defeat opponents. All three factions also have their own unique super weapons that further differentiate the sides. Expand and Exterminate is set in a near future that includes many futuristic, even alien, combat vehicles. | ||
==Faction Overview== | |||
<br></br> | <br></br> | ||
[[IMAGE:E&E-GD.png]] | [[IMAGE:E&E-GD.png]] | ||
<b><dt>Global Dynasty </dt></b> <dd>A tank | <b><dt>Global Dynasty </dt></b> <dd>A tank-based military that uses brute force to push through enemies. GD has the strongest units and nuclear weapons but have higher costs and build times. Their airforce is composed of helicopters.</dd> | ||
[[Image:E&E-URC.png]] | [[Image:E&E-URC.png]] | ||
<b><dt>United Robot Confederation</dt></b> <dd> | <b><dt>United Robot Confederation</dt></b> <dd>Maintains control through walking mechanized units that are stealthy and versatile. URC units are the best at climbing hills and can navigate high terrain better than any other faction's units. Their airforce consists of VTOLs.</dd> | ||
[[Image:E&E-NI.png]] | [[Image:E&E-NI.png]] | ||
<b><dt>New Initiative </dt></b> <dd>Utilizies | <b><dt>New Initiative</dt></b> <dd>Utilizies hovercraft- and aircraft-heavy forces to move swiftly and attack enemies. They have the best aircraft of all three factions, and excel at raiding.</dd> | ||
=Strategy= | |||
==URC== | |||
In this guide you will learn how to properly combine the URC's best attributes, agility and stealth. | |||
===Agility=== | |||
To begin, when using the URC faction it is best to take advantage of their units' ability to climb steep slopes and mountains. There are a number of ways to utilize this advantage as you have the ability to attack from angles no other faction can. When possible, you should attack from the steepest slopes you can, as this will prevent GD and NI units from following you and your units will gain greater firing range. | |||
Most important to the URC's strategy is the potential to invade bases by avoiding their defenses entirely. While GD blasts their way through defences and NI runs past them, the URC can completly circumvent them by going through high terrian to attack an opponent's base from an undefended front. If the high terrian is steep enough, it is assured that neither GD or NI can build defenses on the hills or mountains around their base, offering you an uncontested approach and safe path of retreat. | |||
===Stealth=== | |||
The URC are the only faction that have units that cloak. During early game, after you have put up your beginning economy structures and unit factory, quickly use spiders (cheap, cloakable L1 spy unit that can build cameras and mines) to put cameras around key positions and to observe enemy bases. Use this unit as your eyes and ears to monitor your enemy's base and watch for an undefended route that you can use later in the game to invade. Be sure to build a few battle mechs and a couple construction mechs after your spiders to properly expand. During the middle to late game, you can use your level two factory to produce a variety of medium strength attack mechs that can both cloak and jam radars. This ability does not come without a price, and these mechs are more expensive and less powerful than their non-stealth counterparts. You should use these units in small raiding parties to disrupt and destroy the opponent's economy. Do not use them to aid your main armies in combat, as it isn't cost-effective. They are best used for suprising unprotected bases. | |||
As URC, you have many options open to you in conquest. Even though I have written guidelines for a suggested play style, you can still win without using stealth and agility, depending on your gameplay style. You may find that using URC's units for brute force assaults works better for you, as they can make a strong main battle force for head-to-head confrontations if used in sufficient numbers. Whatever your style is, you can probably find a way to effectively use the URC. | |||
<br /><br /> | |||
[[Image:E&E-screenshot3wide.jpg|702px|center|]] | |||
=Links= | |||
*'''[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4381&postdays=0&postorder=asc&start=0 Expand & Exterminate Thread ]''' | |||
=Credits= | |||
==Mod Creation== | |||
=== | |||
= | |||
Fang - Tirelessly created all of E&E, scripted, textured modeled and sounds. | Fang - Tirelessly created all of E&E, scripted, textured modeled and sounds. | ||
==TA: WD== | |||
Ground Zero - Provided models and sounds | Ground Zero - Provided models and sounds | ||
| Line 78: | Line 70: | ||
Maestro - Provided models and sounds | Maestro - Provided models and sounds | ||
==Gundam Annihilation== | |||
Smoth - Scripting and modeling advice | Smoth - Scripting and modeling advice | ||
==Final Frontier Team== | |||
Dopefishhh - Predator Concept | Dopefishhh - Predator Concept | ||
| Line 96: | Line 84: | ||
Savant - Models | Savant - Models | ||
==The Lost Legacy Team== | |||
M3G - Provided textures, sounds and models | M3G - Provided textures, sounds and models | ||
==Additional Help== | |||
Flintlock - Promotional/Biography/Wiki/Graphic Designs | Flintlock - Promotional/Biography/Wiki/Graphic Designs | ||
==Testing== | |||
<dt>Alpha </dt> <dd>(Big Steve, Cabbage, Das Bruce, Dave the Brave, Decimator, Drexion, Guilty Spark, Over Damage, Forboding Angel, Flintlock, J5mello, Smoth, Tenebrous, Wasp, )</dd> | <dt>Alpha </dt> <dd>(Big Steve, Cabbage, Das Bruce, Dave the Brave, Decimator, Drexion, Guilty Spark, Over Damage, Forboding Angel, Flintlock, J5mello, Smoth, Tenebrous, Wasp, )</dd> | ||
<dt>Beta </dt> <dd>(Sleksa, WarhammerC, Cronyx, Aun, Kixxe, Krogothe, Emmanuel, Drone_Fragger, Azu(Azn))</dd> | <dt>Beta </dt> <dd>(Sleksa, WarhammerC, Cronyx, Aun, Kixxe, Krogothe, Emmanuel, Drone_Fragger, Azu(Azn))</dd> | ||
Revision as of 04:06, 20 April 2006

The struggle for the blue planet
Overview


The new and exciting mod Expand and Exterminate features three very unique and dynamic factions fighting for global domination. Each faction has its own design and fighting style that players must adapt to to defeat opponents. All three factions also have their own unique super weapons that further differentiate the sides. Expand and Exterminate is set in a near future that includes many futuristic, even alien, combat vehicles.
Faction Overview
Strategy
URC
In this guide you will learn how to properly combine the URC's best attributes, agility and stealth.
Agility
To begin, when using the URC faction it is best to take advantage of their units' ability to climb steep slopes and mountains. There are a number of ways to utilize this advantage as you have the ability to attack from angles no other faction can. When possible, you should attack from the steepest slopes you can, as this will prevent GD and NI units from following you and your units will gain greater firing range.
Most important to the URC's strategy is the potential to invade bases by avoiding their defenses entirely. While GD blasts their way through defences and NI runs past them, the URC can completly circumvent them by going through high terrian to attack an opponent's base from an undefended front. If the high terrian is steep enough, it is assured that neither GD or NI can build defenses on the hills or mountains around their base, offering you an uncontested approach and safe path of retreat.
Stealth
The URC are the only faction that have units that cloak. During early game, after you have put up your beginning economy structures and unit factory, quickly use spiders (cheap, cloakable L1 spy unit that can build cameras and mines) to put cameras around key positions and to observe enemy bases. Use this unit as your eyes and ears to monitor your enemy's base and watch for an undefended route that you can use later in the game to invade. Be sure to build a few battle mechs and a couple construction mechs after your spiders to properly expand. During the middle to late game, you can use your level two factory to produce a variety of medium strength attack mechs that can both cloak and jam radars. This ability does not come without a price, and these mechs are more expensive and less powerful than their non-stealth counterparts. You should use these units in small raiding parties to disrupt and destroy the opponent's economy. Do not use them to aid your main armies in combat, as it isn't cost-effective. They are best used for suprising unprotected bases.
As URC, you have many options open to you in conquest. Even though I have written guidelines for a suggested play style, you can still win without using stealth and agility, depending on your gameplay style. You may find that using URC's units for brute force assaults works better for you, as they can make a strong main battle force for head-to-head confrontations if used in sufficient numbers. Whatever your style is, you can probably find a way to effectively use the URC.

Links
Credits
Mod Creation
Fang - Tirelessly created all of E&E, scripted, textured modeled and sounds.
TA: WD
Ground Zero - Provided models and sounds
Maestro - Provided models and sounds
Gundam Annihilation
Smoth - Scripting and modeling advice
Final Frontier Team
Dopefishhh - Predator Concept
Longbow - Exploding turrets, duplicating scripting effects
M. Kenyon - Battlestation script
Savant - Models
The Lost Legacy Team
M3G - Provided textures, sounds and models
Additional Help
Flintlock - Promotional/Biography/Wiki/Graphic Designs


