Expand & Exterminate: Difference between revisions

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<font size=5><b>Overview</b></font>
=Overview=
<br></br>
<br></br>
[[Image:E&E-screenshot2.jpg|thumb|200px|right|URC units outside a GD stronghold.]]
[[Image:E&E-screenshot2.jpg|thumb|200px|right|URC units outside a GD stronghold.]]
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[[Image:E&E-screenshot.jpg|thumb|200px|right|A well defended GD stronghold.]]
[[Image:E&E-screenshot.jpg|thumb|200px|right|A well defended GD stronghold.]]


The new and exciting mod Expand and Exterminate offers three very unique and dynamic factions fighting for global domination. Each faction has its own design and fighting style that requires players to employ thier own style of combat to defeat opponents. All three teams also have thier own unique super weapons that offer great strategic difference. Expand and Exterminate is set in the near future that includes many futuristic and even alien-like vehicles for combat.
The new and exciting mod Expand and Exterminate features three very unique and dynamic factions fighting for global domination. Each faction has its own design and fighting style that players must adapt to to defeat opponents. All three factions also have their own unique super weapons that further differentiate the sides. Expand and Exterminate is set in a near future that includes many futuristic, even alien, combat vehicles.




<font size=4><b><dl>Faction Overview </dl></b></font>
==Faction Overview==
<br></br>
<br></br>
[[IMAGE:E&E-GD.png]]
[[IMAGE:E&E-GD.png]]
<b><dt>Global Dynasty </dt></b> <dd>A tank force that uses brute force to push through enemies. GD has the strongest units and nuclear weapons but have higher costs and build times. Thier airforce consists of helicopters.</dd>
<b><dt>Global Dynasty </dt></b> <dd>A tank-based military that uses brute force to push through enemies. GD has the strongest units and nuclear weapons but have higher costs and build times. Their airforce is composed of helicopters.</dd>




[[Image:E&E-URC.png]]
[[Image:E&E-URC.png]]
<b><dt>United Robot Confederation</dt></b> <dd>Enforces control through walking mechanized units that use stealth and versatility to attack. URC units are the best at climbing hills and can navigate high terrain better than any other faction. Thier airforce consists of Vtols.</dd>
<b><dt>United Robot Confederation</dt></b> <dd>Maintains control through walking mechanized units that are stealthy and versatile. URC units are the best at climbing hills and can navigate high terrain better than any other faction's units. Their airforce consists of VTOLs.</dd>


[[Image:E&E-NI.png]]
[[Image:E&E-NI.png]]
<b><dt>New Initiative </dt></b> <dd>Utilizies heavy amounts of hovercraft and aircraft to swiftly move and attack enemies, great for raiding. Includes best airforce of all three factions. </dd>
<b><dt>New Initiative</dt></b> <dd>Utilizies hovercraft- and aircraft-heavy forces to move swiftly and attack enemies. They have the best aircraft of all three factions, and excel at raiding.</dd>


=Strategy=


==URC==


In this guide you will learn how to properly combine the URC's best attributes, agility and stealth.


===Agility===


To begin, when using the URC faction it is best to take advantage of their units' ability to climb steep slopes and mountains. There are a number of ways to utilize this advantage as you have the ability to attack from angles no other faction can. When possible, you should attack from the steepest slopes you can, as this will prevent GD and NI units from following you and your units will gain greater firing range.


Most important to the URC's strategy is the potential to invade bases by avoiding their defenses entirely. While GD blasts their way through defences and NI runs past them, the URC can completly circumvent them by going through high terrian to attack an opponent's base from an undefended front. If the high terrian is steep enough, it is assured that neither GD or NI can build defenses on the hills or mountains around their base, offering you an uncontested approach and safe path of retreat.


===Stealth===


The URC are the only faction that have units that cloak. During early game, after you have put up your beginning economy structures and unit factory, quickly use spiders (cheap, cloakable L1 spy unit that can build cameras and mines) to put cameras around key positions and to observe enemy bases. Use this unit as your eyes and ears to monitor your enemy's base and watch for an undefended route that you can use later in the game to invade. Be sure to build a few battle mechs and a couple construction mechs after your spiders to properly expand. During the middle to late game, you can use your level two factory to produce a variety of medium strength attack mechs that can both cloak and jam radars. This ability does not come without a price, and these mechs are more expensive and less powerful than their non-stealth counterparts. You should use these units in small raiding parties to disrupt and destroy the opponent's economy. Do not use them to aid your main armies in combat, as it isn't cost-effective. They are best used for suprising unprotected bases.


===<font size=5>Strategy</font>===
As URC, you have many options open to you in conquest. Even though I have written guidelines for a suggested play style, you can still win without using stealth and agility, depending on your gameplay style. You may find that using URC's units for brute force assaults works better for you, as they can make a strong main battle force for head-to-head confrontations if used in sufficient numbers. Whatever your style is, you can probably find a way to effectively use the URC.
<br></br>
<b>URC</b>


In this guide you will learn how to properly combine the URC's best attributes, agility and stealth.
<br /><br />


# AGILITY - To begin, when using the URC faction its best to take advantage of thier ability to climb steep slopes and mountains. There are a number of ways to utilize this advantage as you have the ability to attack from angles no other faction can. Its advised that when possible that you should attack from the steepest ground possible as GD and NI units will usually not be able to follow you and your units will gain greater firing range. But most important to URC strategy is the potential for invading bases by avoiding defenses. While GD shoves through defenses and NI runs through it, the URC can completly ignore it by going through high terrian to suprise attack an opponent's base. If the high terrian is steep enough, youre assured that neither GD or NI can build defenses on thier hills or mountains around thier base.
[[Image:E&E-screenshot3wide.jpg|702px|center|]]
 
# STEALTH - The URC are the only faction to have units that cloak. During early game after you have put up your small economy and unit factory use spiders (cheap, cloakable spy unit that can build cameras and mines. LV1) very early in game to put cameras around key positions and to observe enemy bases. A good objective to keep in mind is to use this unit as your eyes and ears to basically monitor your enemies base for an undefended route that you can use late game to invade. Be sure to build a few battle mechs and a couple construction mechs afterwards to properly expand in early game. During middle to late game, you can use your level two factory to produce a variety of medium strength attack mechs that can both cloak and jam radars. At the cost of this ability however these mechs are more expensive and less strong than its non-stealth counterparts. Therfor its advised to use these units in small raiding parties to disrupt and destroy the oponnents economy. Do not mainly focus them on aiding your main armies in combat as its not cost effective, they are best used for suprising un-protected bases.
 
 
As URC you have many options open to you in conquest. Even though I have written guidelines for a suggested play style, you can still win without using stealth and agility, its entirely up to your gameplay style. You may find that using URC as brute force works better for you, as they can operate a highly strong head on function in proper numbers. Whatever your style is, URC can probably fit into it.


=Links=


*'''[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4381&postdays=0&postorder=asc&start=0  Expand & Exterminate Thread ]'''


=Credits=


 
==Mod Creation==
<br></br>
<br></br>
[[Image:E&E-screenshot3wide.jpg|702px|center|]]
=== <font size=5>Links</font> ===
<br></br>
*'''[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4381&postdays=0&postorder=asc&start=0  Expand & Exterminate Thread ]'''
 
<br></br>
===<font size=5>Credits</font>===
<br></br>
<h3>Mod Creation</h3>


Fang - Tirelessly created all of E&E, scripted, textured modeled and sounds.  
Fang - Tirelessly created all of E&E, scripted, textured modeled and sounds.  


 
==TA: WD==
<h3>TA: WD</h3>


Ground Zero - Provided models and sounds  
Ground Zero - Provided models and sounds  
Line 78: Line 70:
Maestro - Provided models and sounds
Maestro - Provided models and sounds


 
==Gundam Annihilation==
 
<h3>Gundam Annihilation</h3>


Smoth - Scripting and modeling advice
Smoth - Scripting and modeling advice


 
==Final Frontier Team==
 
<h3>Final Frontier Team</h3>


Dopefishhh - Predator Concept  
Dopefishhh - Predator Concept  
Line 96: Line 84:
Savant - Models
Savant - Models


 
==The Lost Legacy Team==
<h3>The Lost Legacy Team</h3>


M3G - Provided textures, sounds and models
M3G - Provided textures, sounds and models


 
==Additional Help==
<h3>Additional Help</h3>


Flintlock - Promotional/Biography/Wiki/Graphic Designs
Flintlock - Promotional/Biography/Wiki/Graphic Designs


 
==Testing==
<h3>Testing </h3>


<dt>Alpha </dt>  <dd>(Big Steve, Cabbage, Das Bruce, Dave the Brave, Decimator, Drexion, Guilty Spark, Over Damage, Forboding Angel, Flintlock, J5mello, Smoth, Tenebrous,  Wasp, )</dd>
<dt>Alpha </dt>  <dd>(Big Steve, Cabbage, Das Bruce, Dave the Brave, Decimator, Drexion, Guilty Spark, Over Damage, Forboding Angel, Flintlock, J5mello, Smoth, Tenebrous,  Wasp, )</dd>
<br></br>


<dt>Beta </dt> <dd>(Sleksa, WarhammerC, Cronyx, Aun, Kixxe, Krogothe, Emmanuel, Drone_Fragger, Azu(Azn))</dd>
<dt>Beta </dt> <dd>(Sleksa, WarhammerC, Cronyx, Aun, Kixxe, Krogothe, Emmanuel, Drone_Fragger, Azu(Azn))</dd>

Revision as of 04:06, 20 April 2006


Expand & Exterminate

The struggle for the blue planet




Overview



URC units outside a GD stronghold.
A well defended GD stronghold.

The new and exciting mod Expand and Exterminate features three very unique and dynamic factions fighting for global domination. Each faction has its own design and fighting style that players must adapt to to defeat opponents. All three factions also have their own unique super weapons that further differentiate the sides. Expand and Exterminate is set in a near future that includes many futuristic, even alien, combat vehicles.


Faction Overview



Global Dynasty
A tank-based military that uses brute force to push through enemies. GD has the strongest units and nuclear weapons but have higher costs and build times. Their airforce is composed of helicopters.

United Robot Confederation
Maintains control through walking mechanized units that are stealthy and versatile. URC units are the best at climbing hills and can navigate high terrain better than any other faction's units. Their airforce consists of VTOLs.

New Initiative
Utilizies hovercraft- and aircraft-heavy forces to move swiftly and attack enemies. They have the best aircraft of all three factions, and excel at raiding.

Strategy

URC

In this guide you will learn how to properly combine the URC's best attributes, agility and stealth.

Agility

To begin, when using the URC faction it is best to take advantage of their units' ability to climb steep slopes and mountains. There are a number of ways to utilize this advantage as you have the ability to attack from angles no other faction can. When possible, you should attack from the steepest slopes you can, as this will prevent GD and NI units from following you and your units will gain greater firing range.

Most important to the URC's strategy is the potential to invade bases by avoiding their defenses entirely. While GD blasts their way through defences and NI runs past them, the URC can completly circumvent them by going through high terrian to attack an opponent's base from an undefended front. If the high terrian is steep enough, it is assured that neither GD or NI can build defenses on the hills or mountains around their base, offering you an uncontested approach and safe path of retreat.

Stealth

The URC are the only faction that have units that cloak. During early game, after you have put up your beginning economy structures and unit factory, quickly use spiders (cheap, cloakable L1 spy unit that can build cameras and mines) to put cameras around key positions and to observe enemy bases. Use this unit as your eyes and ears to monitor your enemy's base and watch for an undefended route that you can use later in the game to invade. Be sure to build a few battle mechs and a couple construction mechs after your spiders to properly expand. During the middle to late game, you can use your level two factory to produce a variety of medium strength attack mechs that can both cloak and jam radars. This ability does not come without a price, and these mechs are more expensive and less powerful than their non-stealth counterparts. You should use these units in small raiding parties to disrupt and destroy the opponent's economy. Do not use them to aid your main armies in combat, as it isn't cost-effective. They are best used for suprising unprotected bases.

As URC, you have many options open to you in conquest. Even though I have written guidelines for a suggested play style, you can still win without using stealth and agility, depending on your gameplay style. You may find that using URC's units for brute force assaults works better for you, as they can make a strong main battle force for head-to-head confrontations if used in sufficient numbers. Whatever your style is, you can probably find a way to effectively use the URC.



Links

Credits

Mod Creation

Fang - Tirelessly created all of E&E, scripted, textured modeled and sounds.

TA: WD

Ground Zero - Provided models and sounds

Maestro - Provided models and sounds

Gundam Annihilation

Smoth - Scripting and modeling advice

Final Frontier Team

Dopefishhh - Predator Concept

Longbow - Exploding turrets, duplicating scripting effects

M. Kenyon - Battlestation script

Savant - Models

The Lost Legacy Team

M3G - Provided textures, sounds and models

Additional Help

Flintlock - Promotional/Biography/Wiki/Graphic Designs

Testing

Alpha
(Big Steve, Cabbage, Das Bruce, Dave the Brave, Decimator, Drexion, Guilty Spark, Over Damage, Forboding Angel, Flintlock, J5mello, Smoth, Tenebrous, Wasp, )
Beta
(Sleksa, WarhammerC, Cronyx, Aun, Kixxe, Krogothe, Emmanuel, Drone_Fragger, Azu(Azn))