EngineChangelogForContentDevs: Difference between revisions

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==Spring 86.0, 87.0==
==Spring 86.0, 87.0==
{{forumlink|topic=27749|title=movedefs: depthmod is now a subtable.}}
{{forumlink|topic=27749|title=movedefs: depthmod is now a subtable.}}
In a fit of idontgiveafuckitis, kloot removed 3 weapondef tags:
* areaOfEffect
* maxVelocity
* onlyTargetCategories
So now spring is going to scream like holy hell until you fix them.
areaOfEffect
* areaOfEffect was split into 2 tags
damageAreaOfEffect
craterAreaOfEffect (if not defined, defaults to damageAreaOfEffect)
Not much more explanation needed.
maxVelocity
* maxVelocity is now projectilespeed
onlyTargetCategories
* onlyTargetCategories is now only a unitdef tag. Adding it to weapondefs won't do anything except make spring bitch about it.


==Spring 0.83, 84.0, 85.0==
==Spring 0.83, 84.0, 85.0==

Revision as of 10:40, 13 March 2012

About this page

This page holds informations about engine changes that are relevant to game/map makers. The idea is to replace the "make your game ready for next release"-threads with a wiki page because unlike a forumpost, everybody can edit this. So if you find a thread (or mantis post etc) that explains a fix, please add it here. Back-link to forum. Use for bumping.

Spring 86.0, 87.0

movedefs: depthmod is now a subtable.

Spring 0.83, 84.0, 85.0

Make your game ready for the next release! instant infolog.txt

Changing of unit's max velocity is no longer possible Announcement: game end condition moved to Lua Announcement: gui_buildspacing & minimap_startbox removed (0.83) To Game-Devs: The "n" entry in array-like tables was removed