EngineChangelogForContentDevs: Difference between revisions

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Line 20: Line 20:
* areaOfEffect was split into 2 tags
* areaOfEffect was split into 2 tags


---- damageAreaOfEffect
==== damageAreaOfEffect ====


---- craterAreaOfEffect (if not defined, defaults to damageAreaOfEffect)
==== craterAreaOfEffect (if not defined, defaults to damageAreaOfEffect) ====


Not much more explanation needed.  
Not much more explanation needed.


=== maxVelocity ===
=== maxVelocity ===

Revision as of 09:52, 13 March 2012

About this page

This page holds informations about engine changes that are relevant to game/map makers. The idea is to replace the "make your game ready for next release"-threads with a wiki page because unlike a forumpost, everybody can edit this. So if you find a thread (or mantis post etc) that explains a fix, please add it here. Back-link to forum. Use for bumping.

Spring 86.0, 87.0

movedefs: depthmod is now a subtable.

In a fit of idontgiveafuckitis, kloot removed 3 weapondef tags:

  • areaOfEffect
  • maxVelocity
  • onlyTargetCategories

So now spring is going to scream like holy hell until you fix them.

areaOfEffect

  • areaOfEffect was split into 2 tags

damageAreaOfEffect

craterAreaOfEffect (if not defined, defaults to damageAreaOfEffect)

Not much more explanation needed.

maxVelocity

  • maxVelocity is now projectilespeed

onlyTargetCategories

  • onlyTargetCategories is now only a unitdef tag. Adding it to weapondefs won't do anything except make spring bitch about it.

Spring 0.83, 84.0, 85.0

Make your game ready for the next release! instant infolog.txt

Changing of unit's max velocity is no longer possible Announcement: game end condition moved to Lua Announcement: gui_buildspacing & minimap_startbox removed (0.83) To Game-Devs: The "n" entry in array-like tables was removed