Enetheru:smd: Difference between revisions
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; shipmovespeed : <span style="background: #000000; color:#FFFF00"><b>FIXME</b></span> Should have "default:something, description" | ; shipmovespeed : <span style="background: #000000; color:#FFFF00"><b>FIXME</b></span> Should have "default:something, description" | ||
== | == SMF == | ||
<code><pre>[MAP] | <code><pre>[MAP] | ||
{ | { | ||
... | ... | ||
[ | [SMF] | ||
{ | { | ||
MinHeight=-100; | |||
MaxHeight=100; | |||
} | } | ||
... | ... | ||
}</pre></code> | }</pre></code> | ||
; MinHeight : <span style="background: #000000; color:#FFFF00"><b>FIXME</b></span> Should have "default:something, description" | |||
; MaxHeight : <span style="background: #000000; color:#FFFF00"><b>FIXME</b></span> Should have "default:something, description" | |||
Revision as of 07:02, 19 July 2010
Spring Map Definition (smd) Reference
General Formatting
- All lines must end in a ';'
- Sections begin with a keyword wrapped in Square brackets, and are wrapped in Curly Brackets
- Blank lines are allowed
- Comments are preceded by // anything following a comment marker is ignored
- Whitespace is ignored so you can tabulate your SMD to help the overall readability, and to show where sections begin and end.
// Example (this is a comment)
[MAP]
{
...
// this is a comment
[subsection]
{
...
}
...
}
Sections
MAP
The map section describes the basic options of the map.
[MAP]
{
// properties
Description = "mountainous whatever";
DefaultOptions=1;
TidalStrength = 20;
Gravity = 130;
MaxMetal = 0.03;
ExtractorRadius = 400;
MapHardness = 100;
AutoShowMetal=1
DetailTex=detailtex.bmp;
voidwater=0;
// subsections
[SMF]
{
...
}
[ATMOSPHERE]
{
...
}
[WATER]
{
...
}
[LIGHT]
{
...
}
[TEAMx]
{
...
}
[TERRAINTYPEx]
{
...
}
}
- Description
- A place to write a little something about your map.
- DefaultOptions
- FIXME Should have "default:something, description"
- TidalStrength
- FIXME Should have "default:something, description"
- Gravity
- FIXME Should have "default:something, description"
- MaxMetal
- FIXME Should have "default:something, description"
- ExtractorRadius
- FIXME Should have "default:something, description"
- MapHardness
- FIXME Should have "default:something, description"
- AutoShowMetal
- FIXME Should have "default:something, description"
- DetailTex
- FIXME Should have "default:something, description"
- voidwater
- FIXME Should have "default:something, description"
ATMOSPHERE
[MAP]
{
...
[ATMOSPHERE]
{
FogColor=0.7 0.7 0.8;
FogStart=0.48;
CloudColor=0.9 0.9 0.9;
SkyColor=0.1 0.15 0.7;
SunColor=1.0 1.0 1.0;
CloudDensity=0.25;
MinWind=1;
MaxWind=25;
SkyBox=nebulus.dds;
}
...
}
- FogColor
- FIXME Should have "default:something, description"
- FogStart
- FIXME Should have "default:something, description"
- CloudColor
- FIXME Should have "default:something, description"
- SkyColor
- FIXME Should have "default:something, description"
- SunColor
- FIXME Should have "default:something, description"
- CloudDensity
- FIXME Should have "default:something, description"
- MinWind
- FIXME Should have "default:something, description"
- MaxWind
- FIXME Should have "default:something, description"
- SkyBox
- FIXME Should have "default:something, description"
WATER
[MAP]
{
...
[WATER]
{
WaterSurfaceColor=0.3 0.3 0.4;
WaterBaseColor=0.4 0.6 0.8;
WaterAbsorb=0.004 0.004 0.002;
WaterMinColor=0.1 0.1 0.3;
WaterPlaneColor= 0.1 0.1 0.3;
WaterDamage=0;
// Bump Mapped Settings
WaterSurfaceAlpha = 0.55;
WaterDiffuseColor = 0.55 0.4 0.3;
WaterSpecularColor = 0.55 0.4 0.3;
WaterSpecularPower = 2.0;
WaterSpecularFactor = 0.3;
WaterAmbientFactor = 1.3;
WaterDiffuseFactor = 0.3;
WaterFresnelMin = 0.3;
WaterFresnelMax = 0.8;
WaterFresnelPower = 4;
WaterReflectionDistortion = 0.1;
WaterBlurBase = 2;
WaterBlurExponent = 2;
WaterPerlinStartFreq = 8;
WaterPerlinLacunarity = 3;
WaterPerlinAmplitude= 0.9
}
...
}
- WaterSurfaceColor
- FIXME Should have "default:something, description"
- WaterBaseColor
- FIXME Should have "default:something, description"
- WaterAbsorb
- FIXME Should have "default:something, description"
- WaterMinColor
- FIXME Should have "default:something, description"
- WaterPlaneColor
- FIXME Should have "default:something, description"
- WaterDamage
- FIXME Should have "default:something, description"
- WaterSurfaceAlpha
- FIXME Should have "default:something, description"
- WaterDiffuseColor
- FIXME Should have "default:something, description"
- WaterSpecularColor
- FIXME Should have "default:something, description"
- WaterSpecularPower
- FIXME Should have "default:something, description"
- WaterSpecularFactor
- FIXME Should have "default:something, description"
- WaterAmbientFactor
- FIXME Should have "default:something, description"
- WaterDiffuseFactor
- FIXME Should have "default:something, description"
- WaterFresnelMin
- FIXME Should have "default:something, description"
- WaterFresnelMax
- FIXME Should have "default:something, description"
- WaterFresnelPower
- FIXME Should have "default:something, description"
- WaterReflectionDistortion
- FIXME Should have "default:something, description"
- WaterBlurBase
- FIXME Should have "default:something, description"
- WaterBlurExponent
- FIXME Should have "default:something, description"
- WaterPerlinStartFreq
- FIXME Should have "default:something, description"
- WaterPerlinLacunarity
- FIXME Should have "default:something, description"
- WaterPerlinAmplitude
- FIXME Should have "default:something, description"
LIGHT
[MAP]
{
...
[LIGHT]
{
SunDir=2 1 1;
GroundAmbientColor=0.6 0.6 0.6;
GroundSunColor=0.9 0.9 0.9;
GroundShadowDensity=0.6;
GroundSpecularColor=0 0 0;
UnitAmbientColor=0.6 0.6 0.6;
UnitSunColor=0.93 0.93 0.93;
UnitShadowDensity=0.8;
UnitSpecularColor=0 0 0;
}
...
}
- SunDir
- FIXME Should have "default:something, description"
- GroundAmbientColor
- FIXME Should have "default:something, description"
- GroundSunColor
- FIXME Should have "default:something, description"
- GroundShadowDensity
- FIXME Should have "default:something, description"
- GroundSpecularColor
- FIXME Should have "default:something, description"
- UnitAmbientColor
- FIXME Should have "default:something, description"
- UnitSunColor
- FIXME Should have "default:something, description"
- UnitShadowDensity
- FIXME Should have "default:something, description"
- UnitSpecularColor
- FIXME Should have "default:something, description"
TEAMx
[MAP]
{
...
[TEAM0]
{
StartPosX=730;
StartPosZ=821;
}
[TEAM1]
{
...
}
[TEAMn]
{
...
}
...
}
- StartPosX
- FIXME Should have "default:something, description"
- StartPosZ
- FIXME Should have "default:something, description"
TERRAINTYPEx
[MAP]
{
...
[TERRAINTYPE0]
{
name=default;
hardness=1;
tankmovespeed=1;
kbotmovespeed=1;
hovermovespeed=1;
shipmovespeed=1;
}
[TERRAINTYPE1]
{
...
}
[TERRAINTYPEn]
{
...
}
...
}
- name
- FIXME Should have "default:something, description"
- hardness
- FIXME Should have "default:something, description"
- tankmovespeed
- FIXME Should have "default:something, description"
- kbotmovespeed
- FIXME Should have "default:something, description"
- hovermovespeed
- FIXME Should have "default:something, description"
- shipmovespeed
- FIXME Should have "default:something, description"
SMF
[MAP]
{
...
[SMF]
{
MinHeight=-100;
MaxHeight=100;
}
...
}
- MinHeight
- FIXME Should have "default:something, description"
- MaxHeight
- FIXME Should have "default:something, description"