Complete Annihilation: Difference between revisions

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=Introduction=
=Introduction=
[http://trac.caspring.org/wiki/ Complete Annihilation] is generally the second most played mod in Spring. It has an active playerbase and while it is still under development, it is kept fully playable. It traces its heritage to Total Annihilation, however, ''CA is not OTA''. It is gradually moving away from OTA, replacing the copyrighted models and textures with open-source ones while shifting change the gameplay dramatically. CA aims to be a dynamic, action-packed, hassle-free game, full of clever strategies and constantly moving combat.


Complete Annihilation (CA) is a game made for the Spring engine. It is a derivative of the original Total Annihilation (OTA), with the goal of eventually replacing all copyrighted content (models, textures and the like) with original, open source content.
'''[CaIntro CA Introduction]'''


CA emphasizes distinct unit roles and fluid, always-moving gameplay from start to finish.
== Design goals ==
* A large range of viable tactics.
* Larger emphasis on unit decisions/selections and their micromanagement.
* Less emphasis on economy micromanagement (mex overdrive replaces moho metal extractors and metal makers).
* All units situationally useful throughout the game (there is no unit redundancy, heavy and light units work together on the battlefield).
* Superior graphics and appearance.
* Powerfull LUA GUI enhancements to free your hands and allow players to focus on tactical decisions (air transports automatically ferry units from factories, units can be set to autoretreat when damaged etc.).
* Faster and more demanding gameplay (units move faster and unit selection is more important).
* Unit differences achieved using game dynamics and not using special hidden damages/armor classes.


[http://trac.caspring.org/wiki/CaIntro A more detailed introduction]
[http://trac.caspring.org/wiki/CaIntro A more detailed introduction]
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=Features=
=Features=


==User interface and LuaUI==
==Gameplay==
*New cursors
*Centers and selects the Comm at startup
*Warns when d-gun is limited
*Shows which units are being transported
*Depicts unit experience with tank icons
*Automatically controls your metal makers for maximum efficiency
*Always see what your factories are building and give the orders quickly with buildbar.
*New button graphics.
*Units reply with speech.
 
==Gameplay and LuaRules==
*No effective single unit spam (hopefully).
*No effective single unit spam (hopefully).
*Kbots and Vehicles are both viable on most maps.
*Kbots and Vehicles are both viable on most maps.
*Arm and Core have a different play style.
*Arm and Core have a different play style.
*Set at which percentage of remaining health your units will retreat to the nearest Commander or nanotower.
*Pointless micromanagement is not rewarded.
*The Commander can cloak nearby units  for a hefty energy cost.
*Windmill output increases with altitude.
*Windmill output increases with altitude.
*Sharing with an enemy is disables unless cheat mode is active.
*Unit sharing is delayed to avoid share at last second before death scenarios.
*Lose the resources contained in a storage building when it is destroyed.


==Graphics==
==Graphics==

Revision as of 13:48, 8 September 2008

Introduction

Complete Annihilation is generally the second most played mod in Spring. It has an active playerbase and while it is still under development, it is kept fully playable. It traces its heritage to Total Annihilation, however, CA is not OTA. It is gradually moving away from OTA, replacing the copyrighted models and textures with open-source ones while shifting change the gameplay dramatically. CA aims to be a dynamic, action-packed, hassle-free game, full of clever strategies and constantly moving combat.

[CaIntro CA Introduction]

Design goals

* A large range of viable tactics.
* Larger emphasis on unit decisions/selections and their micromanagement.
* Less emphasis on economy micromanagement (mex overdrive replaces moho metal extractors and metal makers).
* All units situationally useful throughout the game (there is no unit redundancy, heavy and light units work together on the battlefield).
* Superior graphics and appearance.
* Powerfull LUA GUI enhancements to free your hands and allow players to focus on tactical decisions (air transports automatically ferry units from factories, units can be set to autoretreat when damaged etc.).
* Faster and more demanding gameplay (units move faster and unit selection is more important).
* Unit differences achieved using game dynamics and not using special hidden damages/armor classes.

A more detailed introduction

Features

Gameplay

  • No effective single unit spam (hopefully).
  • Kbots and Vehicles are both viable on most maps.
  • Arm and Core have a different play style.
  • Windmill output increases with altitude.

Graphics

  • New models and textures.
  • New explosions, weapon and unit effects.
  • Play in cartoon mode with the outline widget.
  • Higher resolution 3do textures.


Mutators

Deployment Mutator

Place your units and give orders to them before the game starts: you don't have to wait to use the big guns.

Tactics Mutator

Place your units on the battlefield before the game starts then wipe out your enemy. With no economic management, you are free to exercise your tactics.

Links

Homepage: www.caspring.org

Download it here:

SpringDownloader (the easiest & fastest to get CA and Spring maps)

CAUpdater, written in PyQt4 (windows, linux)

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This site is kept for historical reasons, all mods here are incompatible to the current spring engine, maybe they work with an older version of the Engine.
- please use Category:Games if you search for playable games!