CollectionOfStuff: Difference between revisions

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So here is a collection of random things:
So here is a collection of random things:


=Linked Units: if parent units dies, child units die too=
===Linked Units: if parent units dies, child units die too===
http://springrts.com/phpbb/viewtopic.php?f=23&t=25435
http://springrts.com/phpbb/viewtopic.php?f=23&t=25435
pseudo code + working gadget
pseudo code + working gadget


=Widget+Gadget - CEG Spawner=
===Widget+Gadget - CEG Spawner===
http://springrts.com/phpbb/viewtopic.php?f=23&t=24499
http://springrts.com/phpbb/viewtopic.php?f=23&t=24499
working widget+gadget with chili ui
working widget+gadget with chili ui


=picture in picture screen=
===picture in picture screen===
http://springrts.com/phpbb/viewtopic.php?f=23&t=24485
http://springrts.com/phpbb/viewtopic.php?f=23&t=24485
working widget
working widget


=Tower Defense=
===Tower Defense===
http://springrts.com/phpbb/viewtopic.php?f=14&t=22816
http://springrts.com/phpbb/viewtopic.php?f=14&t=22816
ideas how it could be done
ideas how it could be done


=cover system / units taking cover behind features etc=
===cover system / units taking cover behind features etc===
http://springrts.com/phpbb/viewtopic.php?f=23&t=24820
http://springrts.com/phpbb/viewtopic.php?f=23&t=24820
ideas, code to check if unit is in cover
ideas, code to check if unit is in cover


=Unit path tracer=
===collecting data from spring games===
====Unit path tracer====
http://springrts.com/phpbb/viewtopic.php?f=23&t=23584
http://springrts.com/phpbb/viewtopic.php?f=23&t=23584
====build order visualizer====
http://springrts.com/phpbb/viewtopic.php?f=23&t=26360
====unit movement, destruction, building placement====
http://springrts.com/phpbb/viewtopic.php?f=1&t=22571


=Ingame hitbox editor=
 
===Ingame hitbox editor===
http://springrts.com/phpbb/viewtopic.php?f=14&t=24882
http://springrts.com/phpbb/viewtopic.php?f=14&t=24882
dynamic hitboxes, reading button presses from keyboard
dynamic hitboxes, reading button presses from keyboard


=Teleport areas (for units entering them), wrap around map=
===Teleport areas (for units entering them), wrap around map===
http://springrts.com/phpbb/viewtopic.php?f=43&t=24611
http://springrts.com/phpbb/viewtopic.php?f=43&t=24611
working map with gadget
working map with gadget


=Posing units ingame by moving/rotating pieces to create keyframes or w/e=
===Posing units ingame by moving/rotating pieces to create keyframes or w/e===
http://springrts.com/phpbb/viewtopic.php?f=14&t=25104
http://springrts.com/phpbb/viewtopic.php?f=14&t=25104
hackish but working widget,gadget,unitscript brew
hackish but working widget,gadget,unitscript brew


=non clumping aircraft=
===non clumping aircraft===
http://springrts.com/phpbb/viewtopic.php?f=14&t=24811
http://springrts.com/phpbb/viewtopic.php?f=14&t=24811
tags that make aircraft not clump
tags that make aircraft not clump


=Multiple parts units, targeting parts of units (ie head or turret)=
===Multiple parts units, targeting parts of units (ie head or turret)===
http://springrts.com/phpbb/viewtopic.php?f=14&t=24590
http://springrts.com/phpbb/viewtopic.php?f=14&t=24590
discussion
discussion


=different resource names (ie "wood" instead of "metal")=
===different resource names (ie "wood" instead of "metal")===
http://springrts.com/phpbb/viewtopic.php?f=23&t=24771&p=462461&hilit=wood+metal#p462461
http://springrts.com/phpbb/viewtopic.php?f=23&t=24771&p=462461&hilit=wood+metal#p462461
an ugly widget
an ugly widget


=Units that die after a specified life time=
===Units that die after a specified life time===
http://springrts.com/phpbb/viewtopic.php?f=14&t=25461
http://springrts.com/phpbb/viewtopic.php?f=14&t=25461
different ways to do it, working example
different ways to do it, working example


=3D drawing library, weapon ranges in 3D, animated water=
===3D drawing library, weapon ranges in 3D, animated water===
http://springrts.com/phpbb/viewtopic.php?f=23&t=17935
http://springrts.com/phpbb/viewtopic.php?f=23&t=17935
zip file with various stuff
zip file with various stuff


=finite/limited metal=
===finite/limited metal===
http://springrts.com/phpbb/viewtopic.php?f=13&t=26026
http://springrts.com/phpbb/viewtopic.php?f=13&t=26026


=maps with lava=
===maps with lava===
http://springrts.com/phpbb/viewtopic.php?f=13&t=25517
http://springrts.com/phpbb/viewtopic.php?f=13&t=25517


=multi touch interaction=
===multi touch interaction===
http://springrts.com/phpbb/viewtopic.php?f=12&t=25865
http://springrts.com/phpbb/viewtopic.php?f=12&t=25865
===game mode: score points by dealing damage to a neutral unit===
http://springrts.com/phpbb/viewtopic.php?f=14&t=26241
===neat animations===
http://springrts.com/phpbb/viewtopic.php?f=9&t=8864&start=7962
===tech tree===
http://springrts.com/phpbb/viewtopic.php?f=23&t=20680

Revision as of 17:35, 8 July 2011

At least a million widgets and gadgets have been done in Spring. But alot of cool things are lost because the game vanished or the idea never made it into a public release. Many items from Monthly_Topic_Rotation are actually done or could be done.

It also annoyed me that there are often forum threads where somebody explains in detail how to do something but its just lost in spam. So here is a collection of random things:

Linked Units: if parent units dies, child units die too

http://springrts.com/phpbb/viewtopic.php?f=23&t=25435 pseudo code + working gadget

Widget+Gadget - CEG Spawner

http://springrts.com/phpbb/viewtopic.php?f=23&t=24499 working widget+gadget with chili ui

picture in picture screen

http://springrts.com/phpbb/viewtopic.php?f=23&t=24485 working widget

Tower Defense

http://springrts.com/phpbb/viewtopic.php?f=14&t=22816 ideas how it could be done

cover system / units taking cover behind features etc

http://springrts.com/phpbb/viewtopic.php?f=23&t=24820 ideas, code to check if unit is in cover

collecting data from spring games

Unit path tracer

http://springrts.com/phpbb/viewtopic.php?f=23&t=23584

build order visualizer

http://springrts.com/phpbb/viewtopic.php?f=23&t=26360

unit movement, destruction, building placement

http://springrts.com/phpbb/viewtopic.php?f=1&t=22571


Ingame hitbox editor

http://springrts.com/phpbb/viewtopic.php?f=14&t=24882 dynamic hitboxes, reading button presses from keyboard

Teleport areas (for units entering them), wrap around map

http://springrts.com/phpbb/viewtopic.php?f=43&t=24611 working map with gadget

Posing units ingame by moving/rotating pieces to create keyframes or w/e

http://springrts.com/phpbb/viewtopic.php?f=14&t=25104 hackish but working widget,gadget,unitscript brew

non clumping aircraft

http://springrts.com/phpbb/viewtopic.php?f=14&t=24811 tags that make aircraft not clump

Multiple parts units, targeting parts of units (ie head or turret)

http://springrts.com/phpbb/viewtopic.php?f=14&t=24590 discussion

different resource names (ie "wood" instead of "metal")

http://springrts.com/phpbb/viewtopic.php?f=23&t=24771&p=462461&hilit=wood+metal#p462461 an ugly widget

Units that die after a specified life time

http://springrts.com/phpbb/viewtopic.php?f=14&t=25461 different ways to do it, working example

3D drawing library, weapon ranges in 3D, animated water

http://springrts.com/phpbb/viewtopic.php?f=23&t=17935 zip file with various stuff

finite/limited metal

http://springrts.com/phpbb/viewtopic.php?f=13&t=26026

maps with lava

http://springrts.com/phpbb/viewtopic.php?f=13&t=25517

multi touch interaction

http://springrts.com/phpbb/viewtopic.php?f=12&t=25865

game mode: score points by dealing damage to a neutral unit

http://springrts.com/phpbb/viewtopic.php?f=14&t=26241

neat animations

http://springrts.com/phpbb/viewtopic.php?f=9&t=8864&start=7962


tech tree

http://springrts.com/phpbb/viewtopic.php?f=23&t=20680