Chili:Tutorial Command and Build Commands: Difference between revisions

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You open up with the regular info and imports that you are going to use thru the script.
You open up with the regular info and imports that you are going to use thru the script.


[code][pre]
<code><pre>
function widget:GetInfo()
function widget:GetInfo()
return {
return {
Line 48: Line 48:
local spGetSelectedUnits    = Spring.GetSelectedUnits
local spGetSelectedUnits    = Spring.GetSelectedUnits
local spSendCommands        = Spring.SendCommands
local spSendCommands        = Spring.SendCommands
[/pre][/code]
</pre></code>


You'll notice a lot of variables and controls.  They will all get a place during the further script design and explained in detail.
You'll notice a lot of variables and controls.  They will all get a place during the further script design and explained in detail.

Revision as of 18:51, 26 June 2011

Commands and Build bar

Preparation

We are stepping it up a notch. We can all agree that the stock GUI for commands and building isn't really all that great. Good thing is we can improve on this. Following is not a perfect sollution since it doesn't handle pagination, but it will get you a long way getting you started for advanced stuff. For this tutorial you will only need one lua script but it will have quite a bit of content.

 
- LuaUI\widgets\gui_chili_commandwindow.lua

File header

You open up with the regular info and imports that you are going to use thru the script.

function widget:GetInfo()
	return {
		name		= "command list window",
		desc		= "ChiliUi window that contains all the commands a unit has",
		author		= "Sunspot",
		date		= "2011-06-15",
		license     = "GNU GPL v2",
		layer		= math.huge,
		enabled   	= true,
		handler		= true,
	}
end
-- INCLUDES
VFS.Include("LuaRules/Gadgets/Includes/utilities.lua")

-- CONSTANTS
local MAXBUTTONSONROW = 4
local COMMANDSTOEXCLUDE = {"TimeWait","DeathWait","SquadWait","GatherWait","Load units"}
local Chili
local Button
local Window
local Image
local Control

-- MEMBERS
local x
local y
local commandWindow
local stateCommandWindow
local buildCommandWindow
local updateRequired = true

-- CONTROLS
local spGetActiveCommand 	= Spring.GetActiveCommand
local spGetActiveCmdDesc 	= Spring.GetActiveCmdDesc
local spGetSelectedUnits    = Spring.GetSelectedUnits
local spSendCommands        = Spring.SendCommands

You'll notice a lot of variables and controls. They will all get a place during the further script design and explained in detail.