Chili: Difference between revisions

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=== Learning Chili ===
=== Learning Chili ===


* [[Chili/Chili_Tutorial| Chili Tutorial]]
* [[Chili:Tutorial| Chili Tutorial]]
* [[Chili/Chili_Examples| Examples of Chili widgets]]
* [[Chili:Examples| Examples of Chili widgets]]


Before working with Chili, it is strongly recommended to be familiar with using [[Lua_Scripting| Lua in Spring]].  
Before working with Chili, it is strongly recommended to be familiar with using [[Lua_Scripting| Lua in Spring]].  
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=== Including Chili ===
=== Including Chili ===


* [[Chili/Chili_Adding_To_Game|Adding Chili to a game]]
* [[Chili:Adding_To_Game|Adding Chili to a game]]
* [[Chili/Hiding_The_Default_GUI|Hiding Springs default GUI]]
* [[Chili:Hiding_The_Default_GUI|Hiding Springs default GUI]]


== Documentation: Chili Component Hierarchy ==
== Documentation: Chili Component Hierarchy ==

Revision as of 14:54, 1 September 2015

Wiki < Chili

Chili UI

Chili is Springs very own GUI framework. It's a flexible, class based framework which allows you to create great looking GUIs very quickly. See Screenshots.

Learning Chili

Before working with Chili, it is strongly recommended to be familiar with using Lua in Spring.

Including Chili

Documentation: Chili Component Hierarchy

The Chili framework is object orientated, and each different component is a class. The hierarchy of components, which is documented here, is as follows:

Object
|_ Screen
|_ Control
 |_ Button
 |_ Checkbox
 |_ ColorBars
 |_ ComboBox
 |_ EditBox
 |_ Font
 |_ Label
 |_ LayoutPanel
   |_ ImageListView
   |_ Grid
   |_ StackPanel
   |_ TabPanel
 |_ Line
 |_ Image
 |_ MultiProgressBar
 |_ Panel
 |_ ProgressBar
 |_ Scale
 |_ ScrollPanel
 |_ TextBox
 |_ TrackBar
 |_ TreeView
  |_ TreeViewNode
 |_ Window

Viewing the diagram as a tree, each component inherits from its parent in the tree. In practice, this means each component has the properties/functionality of its own type, and also of all components found upwards from it in the tree. For example, a Grid has it's own properties, but also has those of a LayoutPanel, Control and Object.