CEG:Main: Difference between revisions
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Revision as of 18:42, 5 October 2014
CEG Main Page
Introduction
CEG stands for Custom Explosion Generator, a scripting language for creating graphical effects. These are most commonly used to draw a graphical effect when a weapon hits a target, but can also be called from COB and Lua.
Files Needed
The actual CEGs are defined in .tdf or .lua files in effects/ (preferred) or gamedata/explosions/ (old standard). You will also need a resources.lua in gamedata/ to define textures, as well as the actual textures in bitmaps/. Finally, you need the weapon, unit, COB, and or Lua files that you are calling the CEGs from.
What Can Call a CEG?
- A weapon, through cegTag, explosionGenerator and bounceExplosionGenerator
- A COB script, through
emit-sfx 1024 + X - A Lua Unit Script (LUS) through Spring.UnitScript.EmitSfx
- A synced Lua gadget, through Spring.SpawnCEG
- A piece of a unit exploded via script can have a CEG attached to it, cf. Gamedev:UnitDefs#pieceExplosionGenerators
Further information
For details on CEG definition files and more advanced features see: