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*A Lua script, through Spring.SpawnCEG.
*A Lua script, through Spring.SpawnCEG.


See [[CEG_Calls]] for details.
==Further information==
For details see:
*[[CEG-Calls]]
*[[CEG-Format]]
*[[CEG-Classes]]
*[[CEG-Operators]]
*[[CEG-Miscellaneous]]
*[[CEG-OldInfo]] May not be up to date
 
[[Category:CEG]]

Revision as of 10:44, 23 August 2009

Source: https://spring.clan-sy.com/svn/spring/trunk/rts/Sim/Projectiles

Introduction

CEG stands for Custom Explosion Generator, a scripting language for creating graphical effects. These are most commonly used to draw a graphical effect when a weapon hits a target, but can also be called from COB and Lua .

Files Needed

The actual CEGs are defined in .tdf or .lua files in gamedata/explosions/. You will also need a resources.tdf or .lua in gamedata/ to define textures, as well as the actual textures in bitmaps/. Finally, you need the weapon, unit, COB, and or Lua files that you are calling the CEGs from.

What Can Call a CEG?

  • A weapon, through cegtag, explosiongenerator, bounceexplosiongenerator.
  • A COB script, though emit-sfx 1024 + X.
  • A Lua script, through Spring.SpawnCEG.

Further information

For details see: