AI:AAI: Difference between revisions

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=== Related forum threads ===
=== Related forum threads ===
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6094 "AAI v0.70"]
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6094 "AAI v0.70"]
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7539 "AAI v0.75"]




''' [[AIs|<- Back to AI page]]'''
''' [[AIs|<- Back to AI page]]'''
[[Category:AI]]
[[Category:AI]]

Revision as of 01:16, 12 October 2006

AAI
Developer
Submarine
Version
V0.75
Mod Support
Supports XTAV7, AA2.11, TA:WD, SWTA, TLL, KuroTA, FF, Gundam, E&E, TA Battle Fleet, Spring 1944
Status
Under Active Development
License
To 0.70 Closed Source,
from 0.70 Open Source (GPL)
Interface
{{{7}}}
Wrapper
{{{8}}}
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AAI is being developed by Submarine. It is stable and supports most popular mods (e.g. AA, TA:WD, XTA, SWTA and TLL).

AAI attempts to learn about the mod it's playing, however this may take a few games - do not wonder if it makes stupid choices at first. It also places its defences according to where it has been attacked.

Since AAI 0.50, a new economy management has been implemented. AAI will build all kinds of power plants, storages and metal makers according to its current demand and situation. AAI will also try to exchange metal extractors with better versions once they are available.

AAI will use its airforce to weaken enemy defences, destroy outposts and support ground assault units.

Since version 0.60, some experimental water support has been implemented.

Info

  • Playability : especially on big maps with lots of metal it will put up a decent fight (play against 3 AAIs on Comet Catcher Remake :) )
  • Limitations : experimental water support, no support for nukes/anti nukes etc.

License

  • AAI 0.7 (and above) will have a license change from unknown license TO GPL (version not specified, ask Submarine for futher details)

Related forum threads


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