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{|border="2" cellpadding="4" cellspacing="0" style="margin: 10px; border: 1px #aaa solid; border-collapse: collapse; background: #f9f9f9"
|<center>'''AAI'''</center>
|<br><center>'''Coded by Submarine'''</center>
|<br><center>'''V0.63'''</center>
|<br><center>'''supports XTAV5, AA1.44, TA:WD, SWTA, TLL, KuroTA, FF, Gundam Annihilation'''</center>
|<br><center>'''Under Active Development'''</center>
|<br><center>'''Closed Source'''</center>
|}
'''AAI''' is beeing developed by [[User:Submarine|Submarine]]. It it stable and supports most popular [[mods]] (e.g. AA, TA:WD, XTA, SWTA and TLL).
'''AAI''' is beeing developed by [[User:Submarine|Submarine]]. It it stable and supports most popular [[mods]] (e.g. AA, TA:WD, XTA, SWTA and TLL).


AAI is the only [[AI]] that does not use predefined [[buildscripts]] or [[unit weight]]s but learns about the combat skills of the different units. However this may take a few games - do not wonder if it makes stupid choices at first. It also  places its defences according to where it has been attacked.
AAI attempts to learn about the mod it's playing, however this may take a few games - do not wonder if it makes stupid choices at first. It also  places its defences according to where it has been attacked.


Since AAI 0.50, a new economy management has been implemented. AAI will build all kinds of power plants, storages and metal makers according to its current demand and situation. AAI will also try to exchange metal extractors with better versions once they are available.
Since AAI 0.50, a new economy management has been implemented. AAI will build all kinds of power plants, storages and metal makers according to its current demand and situation. AAI will also try to exchange metal extractors with better versions once they are available.
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=== Info ===
=== Info ===
*Status : 0.60
*Compatible mods : XTA, Absolute Annihilation, World Domination, Star Wars TA, TLL, KuroTA, Final Frontier, Gundam Annihilation basically all OTA based mods
*Playability : especially on big maps with lots of metal it will put up a decent fight (play against 3 AAIs on Comet Catcher Remake :) )
*Playability : especially on big maps with lots of metal it will put up a decent fight (play against 3 AAIs on Comet Catcher Remake :) )
*Limitations : experimental water support, no support for nukes/anti nukes etc.
*Limitations : experimental water support, no support for nukes/anti nukes etc.
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* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4509 AI -> "AAI v0.60"]
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4509 AI -> "AAI v0.60"]


''' [[AIs|<- Back to AI page]]'''
[[Category:AI]]
[[Category:AI]]

Revision as of 11:21, 12 May 2006

AAI

Coded by Submarine

V0.63

supports XTAV5, AA1.44, TA:WD, SWTA, TLL, KuroTA, FF, Gundam Annihilation

Under Active Development

Closed Source


AAI is beeing developed by Submarine. It it stable and supports most popular mods (e.g. AA, TA:WD, XTA, SWTA and TLL).

AAI attempts to learn about the mod it's playing, however this may take a few games - do not wonder if it makes stupid choices at first. It also places its defences according to where it has been attacked.

Since AAI 0.50, a new economy management has been implemented. AAI will build all kinds of power plants, storages and metal makers according to its current demand and situation. AAI will also try to exchange metal extractors with better versions once they are available.

AAI will use its airforce to weaken enemy defences, destroy outposts and support ground assault units.

Since version 0.60, some experimental water support has been implemented.

Info

  • Playability : especially on big maps with lots of metal it will put up a decent fight (play against 3 AAIs on Comet Catcher Remake :) )
  • Limitations : experimental water support, no support for nukes/anti nukes etc.

Related forum threads

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