AI:AAI: Difference between revisions

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=== Info ===
=== Info ===
*Status : 0.42
*Status : 0.52
*Compatible mods : XTA, AA, TA:WD, SWTA, TLL, KuroTA, basically all OTA based mods
*Compatible mods : XTA, Absolute Annihilation, World Domination, Star Wars TA, TLL, KuroTA, Final Frontier, Gundam Annihilation basically all OTA based mods
*Playability : not exceedingly challenging
*Playability : not exceedingly challenging
*Limitations : no support for water maps, limited air support, bad economy, no support for nukes/anti nukes etc.  
*Limitations : no support for water maps, limited air support, no support for nukes/anti nukes etc.


=== Related forum threads ===
=== Related forum threads ===

Revision as of 21:05, 19 February 2006

AAI is beeing developed by Submarine. It it stable and supports most popular mods (e.g. AA, TA:WD, XTA, SWTA and TLL).

AAI is the only AI that does not use predefined buildscripts or unit weights but learns about the combat skills of the different units. It also places its defences according to where it has been attacked.

AAI sometimes uses air units to support ground units in combat against strong units/defences.

Naval units will be added in the future.

Info

  • Status : 0.52
  • Compatible mods : XTA, Absolute Annihilation, World Domination, Star Wars TA, TLL, KuroTA, Final Frontier, Gundam Annihilation basically all OTA based mods
  • Playability : not exceedingly challenging
  • Limitations : no support for water maps, limited air support, no support for nukes/anti nukes etc.

Related forum threads