Balanced Annihilation: Difference between revisions

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===History===
===History===
The game started as a fork of [[Absolute Annihilation]] 2.23 in the end of 2006. The community split in 2019 and shortly afterwards Floris (2016-19) resigned as maintainer. The current developer is [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=10773 Ares]. The previous maintainers, who shouldn't be forgotten, were  
The game started as a fork of [[Absolute Annihilation]] 2.23 in the end of 2006. The community split in 2019 and shortly afterwards Floris (2016-19) resigned as maintainer. The current developer is [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=10773 Ares]. The previous maintainers, who shouldn't be forgotten, were:
* [teh]Decay (2016)
* [teh]Decay (2016)
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=7229 Silentwings] (2012-16)  
* [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=7229 Silentwings] (2012-16)  

Revision as of 04:01, 6 August 2020

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ba2.png


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Overview

Balanced Annihilation was the long-term most popular game on the Spring engine. It's based on three basic principles:

  • Refined Original Total Annihilation: BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is more balanced for diverse multiplayer strategies.
  • Stable gameplay: Balanced Annihilation has matured through several years of playtesting. New versions don't drastically alter the gameplay.
  • Balance: Every unit has a role, and no unit has every role. Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.

History

The game started as a fork of Absolute Annihilation 2.23 in the end of 2006. The community split in 2019 and shortly afterwards Floris (2016-19) resigned as maintainer. The current developer is Ares. The previous maintainers, who shouldn't be forgotten, were:


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