Balanced Annihilation: Difference between revisions
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===Overview=== | ===Overview=== | ||
Balanced Annihilation was the long-term most popular game on the Spring engine. | Balanced Annihilation was the long-term most popular game on the Spring engine. | ||
It's based | It's based on three basic principles: | ||
* '''Refined [[OTA | Original Total Annihilation]]:''' BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is ''more balanced'' for diverse multiplayer strategies. | * '''Refined [[OTA | Original Total Annihilation]]:''' BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is ''more balanced'' for diverse multiplayer strategies. | ||
Revision as of 10:30, 5 August 2020
Links
Overview
Balanced Annihilation was the long-term most popular game on the Spring engine. It's based on three basic principles:
- Refined Original Total Annihilation: BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is more balanced for diverse multiplayer strategies.
- Stable gameplay: Balanced Annihilation has matured through several years of playtesting. New versions don't drastically alter the gameplay.
- Balance: Every unit has a role, and no unit has every role. Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.
History
Balanced Annihilation mod started as a fork of Absolute Annihilation 2.23 in the end of 2006. The community split in 2019 and shortly afterwards Floris (2016-19) resigned as maintainer. The previous maintainers, who shouldn't be forgotten, were
- [teh]Decay (2016)
- Silentwings (2012-16)
- Beherith (2011-12)
- Niobium (2011)
- TheFatController (2010-11)
- NOiZE. (2006-11)
Legal
Parts of this mod originate from non-free sources. However, there is an ongoing attempt to find and replace units' models with free ones.