Balanced Annihilation: Difference between revisions

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'''[[Games|<--Back to Games]]'''
'''[[Games|<--Back to Games]]'''


[[Image:BA.gif|very epic tmp img of BA]]
 
https://balancedannihilation.com/balancedannihilationspring.png
 


===Links===
===Links===
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===Legal===
===Legal===
Parts of this mod originate from non-free sources. However, there is an ongoing attempt to find and replace units' models with free ones. [https://springrts.com/phpbb/viewtopic.php?f=44&t=30537 BA Reloaded]
Parts of this mod originate from non-free sources. However, there is an ongoing attempt to find and replace units' models with free ones.




'''[[Games|<--Back to Games]]'''
'''[[Games|<--Back to Games]]'''

Revision as of 14:30, 4 August 2020

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balancedannihilationspring.png


Links

Overview

Balanced Annihilation was the long-term most popular game based at the Spring engine. It's based at three basic principles:

  • Refined Original Total Annihilation: BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is more balanced for diverse multiplayer strategies.
  • Stable gameplay: Balanced Annihilation has matured through several years of playtesting. New versions don't drastically alter the gameplay.
  • Balance: Every unit has a role, and no unit has every role. Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.

History

Balanced Annihilation mod started as a fork of Absolute Annihilation 2.23 in the end of 2006. The community split in 2019 and shortly afterwards Floris (2016-19) resigned as maintainer. The previous maintainers, who shouldn't be forgotten, were

Legal

Parts of this mod originate from non-free sources. However, there is an ongoing attempt to find and replace units' models with free ones.


<--Back to Games