Balanced Annihilation: Difference between revisions
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===History=== | ===History=== | ||
Balanced Annihilation mod started as a fork of [[Absolute Annihilation]] 2.23 in the end of 2006. [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u= | Balanced Annihilation mod started as a fork of [[Absolute Annihilation]] 2.23 in the end of 2006. The current maintainer is ShoX. The previous maintainers, who shouldn't be forgotten, were [teh]Decay, Floris, [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=7229 Silentwings], [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=5958 Beherith], [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=7403 Niobium], [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=4460 TheFatController] and [https://springrts.com/phpbb/memberlist.php?mode=viewprofile&u=326 NOiZE]. | ||
===Legal=== | ===Legal=== | ||
Revision as of 08:34, 24 May 2019
Links
Overview
Balanced Annihilation is the long-term most popular game based at the Spring engine. It's based at three basic principles:
- Refined Original Total Annihilation: BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is more balanced for diverse multiplayer strategies.
- Stable gameplay: Balanced Annihilation has matured through several years of playtesting. New versions don't drastically alter the gameplay.
- Balance: Every unit has a role, and no unit has every role. Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.
History
Balanced Annihilation mod started as a fork of Absolute Annihilation 2.23 in the end of 2006. The current maintainer is ShoX. The previous maintainers, who shouldn't be forgotten, were [teh]Decay, Floris, Silentwings, Beherith, Niobium, TheFatController and NOiZE.
Legal
Parts of this mod originate from non-free sources. However, there is an ongoing attempt to find and replace units' models with free ones. BA Reloaded
