Balanced Annihilation: Difference between revisions

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===Links===
===Links===


*'''[https://balancedannihilation.com/ Oficial Website]'''
*'''[https://balancedannihilation.com/ Official BA website]'''
*'''[http://springrts.com/phpbb/viewforum.php?f=44 BA forum]'''
*'''[http://springrts.com/phpbb/viewforum.php?f=44 BA forum]'''
*[https://balancedannihilation.com/ Official BA website ]


===Overview===
===Overview===

Revision as of 22:23, 31 January 2018

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very epic tmp img of BA

Links

Overview

Balanced Annihilation is the long-term most popular game based at the Spring engine. It's based at three basic principles:

  • Refined Original Total Annihilation: BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is more balanced for diverse multiplayer strategies.
  • Stable gameplay: Balanced Annihilation has matured through several years of playtesting. New versions don't drastically alter the gameplay.
  • Balance: Every unit has a role, and no unit has every role. Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.

History

Balanced Annihilation mod started as a fork of Absolute Annihilation 2.23 in the end of 2006. Beherith & [teh]Decay and Floris are the current BA maintainers. The previous maintainers, who shouldn't be forgotten, were Niobium, Silentwings, TheFatController and NOiZE.


Legal

Parts of this mod originate from non-free sources. However, there is an ongoing attempt to find and replace units' models with free ones.

See the forum discussion as: BA Reloaded


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