Template:LuaInterfaces: Difference between revisions
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<font style="font-weight:bold; font-size:80%">System</font><br> | <font style="font-weight:bold; font-size:80%">System</font><br> | ||
[[Lua_System]] <span class="note">*new*</span><br> | [[Lua_System]] <!-- <span class="note">*new*</span> --> <br> | ||
<font style="font-weight:bold; font-size:80%">Game</font><br> | <font style="font-weight:bold; font-size:80%">Game</font><br> | ||
Revision as of 02:13, 26 February 2012
System
Lua_System
Game
Lua_ConstGame (holds game relevant constants & variables)
Lua_UnitDefs
Lua_WeaponDefs
Lua_FeatureDefs
COB, Explode, EmitSfx
Lua_ConstCOB
Commands
Lua_CMDs (documents all CMDs and CMDTYPEs)
GameState
Lua_SyncedCtrl
Lua_SyncedRead
Lua_SaveLoad (engine-assisted Lua save/load)
Client
Lua_UnsyncedCtrl
Lua_UnsyncedRead
Lua_Lobby
OpenGL
Lua_OpenGL_Api
Lua_GLSL_Api (OpenGL Shading Language)
Lua_FBO_and_RBO (Framebuffer and Renderbuffer Objects)
Lua_UnitRendering (manage unit LODs and materials)
Lua_ConstGL (some OpenGL constants)
Lua_Fonts
Unit Physics
Lua_MoveCtrl (changes the physics of single units)
Lua_PathFinder
Engine
Lua_VFS (used to access files in the virtual filesystem, e.g. modfiles)
Lua_Scream
Lua_BitOps