Template:LuaInterfaces: Difference between revisions

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[[Lua_OpenGL_Api]] <br>
[[Lua_OpenGL_Api]] <br>
[[Lua_GLSL_Api]]   (OpenGL Shading Language) <br>
[[Lua_GLSL_Api]] (OpenGL Shading Language) <br>
[[Lua_FBO_and_RBO]] (Framebuffer and Renderbuffer Objects) <br>
[[Lua_FBO_and_RBO]] (Framebuffer and Renderbuffer Objects) <br>
[[Lua_ConstGL]]<br>
[[Lua_ConstGL]]<br>
[[Lua_UnitRendering]]<br>


[[Lua_MoveCtrl]] (changes the physics of single units)<br>
[[Lua_MoveCtrl]] (changes the physics of single units)<br>

Revision as of 17:11, 5 March 2008

Lua_ConstGame (holds game relevant constants & variables)
Lua_UnitDefs
Lua_WeaponDefs
Lua_FeatureDefs

Lua_CMDs (documents all CMDs and CMDTYPEs)

Lua_SyncedCtrl
Lua_SyncedRead

Lua_UnsyncedCtrl
Lua_UnsyncedRead

Lua_OpenGL_Api
Lua_GLSL_Api (OpenGL Shading Language)
Lua_FBO_and_RBO (Framebuffer and Renderbuffer Objects)
Lua_ConstGL
Lua_UnitRendering

Lua_MoveCtrl (changes the physics of single units)
Lua_PathFinder

Lua_VFS (used to access files in the virtual filesystem, e.g. modfiles)
Lua_Scream
Lua_BitOps