AtlasedTexture: Difference between revisions
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AtlasedTexture is an alias to a texture. This means the alias must be defined somewhere and pointing to to a real texture. For AtlasedTextures used in projectiles (like those spawned by explosiongenerator) they need to be defined in [[resources. | AtlasedTexture is an alias to a texture. This means the alias must be defined somewhere and pointing to to a real texture. For AtlasedTextures used in projectiles (like those spawned by explosiongenerator) they need to be defined in [[resources.lua]] under the [projectiletextures]. | ||
A line defining a texture alias in [[resources. | A line defining a texture alias in [[resources.lua]] looks like this:<br> | ||
<code>alias=real_image.tga | <code>alias = "real_image.tga",</code> | ||
Most spring suported image format can be used in AtlasedTextures, but not compressed dds. | Most spring suported image format can be used in AtlasedTextures, but not compressed dds. | ||
Revision as of 14:00, 12 July 2011
AtlasedTexture is an alias to a texture. This means the alias must be defined somewhere and pointing to to a real texture. For AtlasedTextures used in projectiles (like those spawned by explosiongenerator) they need to be defined in resources.lua under the [projectiletextures].
A line defining a texture alias in resources.lua looks like this:
alias = "real_image.tga",
Most spring suported image format can be used in AtlasedTextures, but not compressed dds.