User talk:Knorke: Difference between revisions

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COB.INBUILDSTANCE
 
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== how a knorke brain work ? ==
*how the knorke game maker moderator engine dev who writed :
:<code>--- knorke says:
dont use the stupid GetUnitValue with stilly number parameter,...blablah... Using numbers is evil TA style! </code>
:feel not acting felony when showing factory in NOTreleased mods and by playing activelly often ZK corecommander COB factory ?
:
=== what your meaning ? ===
#infiltrating evil group of TA atari suppots /server owners /engine owner/devs for convert them to remove all copyright infrigement and factory of their OWNED mod(+engine) ?
#being a pure troll unaware of being illogic ?
#being nice & quiet for not shocking mad people having the power to crush insurgent but still pushing slowly in the good direction ?
== http://springrts.com/wiki/Animation-LuaCallins ==
== http://springrts.com/wiki/Animation-LuaCallins ==



Revision as of 18:57, 13 November 2012

how a knorke brain work ?

  • how the knorke game maker moderator engine dev who writed :
--- knorke says:

dont use the stupid GetUnitValue with stilly number parameter,...blablah... Using numbers is evil TA style!

feel not acting felony when showing factory in NOTreleased mods and by playing activelly often ZK corecommander COB factory ?

what your meaning ?

  1. infiltrating evil group of TA atari suppots /server owners /engine owner/devs for convert them to remove all copyright infrigement and factory of their OWNED mod(+engine) ?
  2. being a pure troll unaware of being illogic ?
  3. being nice & quiet for not shocking mad people having the power to crush insurgent but still pushing slowly in the good direction ?




http://springrts.com/wiki/Animation-LuaCallins

BTW, don't forget to set INBUILDSTANCE to 1 to start building! For lua script, that is
function script.StartBuilding(heading, pitch)
SetUnitValue(COB.INBUILDSTANCE, 1)
end
function script.StopBuilding()
SetUnitValue(COB.INBUILDSTANCE, 0)
end