User:Flozi: Difference between revisions

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m →Scratchpad: monospace type too
Flozi (talk | contribs)
m →Scratchpad: more example, lose the shadow
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= Scratchpad =
= Scratchpad =


<span style="color:#0099cc; font-family:courier, monospace;font-weight:bold">bool</span> <span style="font-family:courier, monospace; font-weight:bold; text-shadow: #111 1px 1px 5px;">burnblow</span> &emsp; default: <span style="color:#ff6600;font-family:courier, monospace;">false</span> &emsp; lua: <code>selfExplode</code>
<span class="type" style="color:#0099cc; font-family:courier, monospace;">bool</span> <span class="tagname" style="color:#105289; font-family:courier, monospace; font-weight:bold;">burnblow</span> &emsp; default: <span class="value" style="color:#ff6600;font-family:courier, monospace;">false</span> &emsp; lua: <code>selfExplode</code>


:Does the weapon explode when it reaches its maximum range or continue on its path? The name is an OTAism.
:Does the weapon explode when it reaches its maximum range or continue on its path? The name is an OTAism.
<span class="type" style="color:#0099cc;font-family:courier, monospace;">float</span> <span class="tagname" style="color:#105289; font-family:courier, monospace; font-weight:bold;">range</span> &emsp; default: <span class="value" style="color:#ff6600;font-family:courier, monospace;">10.0  </span>
:The maximum range in elmos that the weapon can fire at.
<span class="type" style="color:#0099cc;font-family:courier, monospace;">float</span> <span class="tagname" style="color:#105289; font-family:courier, monospace; font-weight:bold;">weaponVelocity</span> &emsp; default: <span class="value" style="color:#ff6600;font-family:courier, monospace;">0.0</span>
:The velocity in elmos per second of the weapon projectile. Since 99.0 maxVelocity is a synonym.


= TODO: =
= TODO: =

Revision as of 01:24, 2 June 2016

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Scratchpad

bool burnblow   default: false   lua: selfExplode

Does the weapon explode when it reaches its maximum range or continue on its path? The name is an OTAism.

float range   default: 10.0

The maximum range in elmos that the weapon can fire at.

float weaponVelocity   default: 0.0

The velocity in elmos per second of the weapon projectile. Since 99.0 maxVelocity is a synonym.

TODO:

Major

Minor

Undocumented Features

Template:LuaCallout Examples

{{{prefix}}}UseTeamResource ( {{{arg1}}}, {{{arg2}}}, {{{arg3}}}, {{{arg4}}}, {{{arg5}}}, {{{arg6}}}, {{{arg7}}}, {{{arg8}}}, {{{arg9}}} )
return: nil | bool hadEnough