User:Enetheru/mapping2: Difference between revisions

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[[Category:Map making]]
[[Category:Map making]]
= Overview =
Maps are the fields on which the battles are fought, made with the implicit contract that they shall not alter game mechanics.
They are made up of images and text files which describe the environment and its features, such as height, colour, background, details features, atmosphere and lighting.
[put some images here]
These images and text files can be edited using standard applications before being compiled into the map. which is then zipped up for distribution using 7zip.
= Kick Start =
= Kick Start =
* [[Enetheru:Mapping:HelloWorld|Baby Steps, getting your legs, <b>do this first</b>]]
* [[Enetheru:Mapping:HelloWorld|Baby Steps, getting your legs, <b>do this first</b>]]
* [https://github.com/jk3064/Map-Blueprint Official Map Blueprint]
* [https://github.com/jk3064/Map-Blueprint Official Map Blueprint]

Revision as of 03:47, 4 June 2012

Overview

Maps are the fields on which the battles are fought, made with the implicit contract that they shall not alter game mechanics. They are made up of images and text files which describe the environment and its features, such as height, colour, background, details features, atmosphere and lighting.

[put some images here]

These images and text files can be edited using standard applications before being compiled into the map. which is then zipped up for distribution using 7zip.

Kick Start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.

  • External Geometry
  • Music
  • Lua Shaders

Howto's

how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything

Tools

Tool Specific Tutorials.

Typical frustrations

Blender

  • Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.

GIMP

  • Dealing with alpha channels