User:Enetheru/mapping2: Difference between revisions
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→Kick Start: removed some things i will never be able to document. |
m →Tools: added l3dt to tools |
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== [[Map_Making:_Feature_Placer]] == | == [[Map_Making:_Feature_Placer]] == | ||
== 7Zip == | == 7Zip == | ||
== [http://www.bundysoft.com/L3DT/ L3DT] == | |||
= Typical frustrations = | = Typical frustrations = | ||
Revision as of 01:20, 26 May 2012
Kick Start
Map Feature Specifications
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.
- Texture Map
- Height Map
- Mini Map
- Resources/Metal Map
- Resources/Geothermal
- Water/Lava/Whateva
- Terrain Type Map
- External Geometry
- Music
- Lua Shaders
Howto's
how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything
- Space
- Cave
- Sandy Dunes
- Snow
- Map Lighting
Tools
Tool Specific Tutorials.
SpringMapEdit
ImageMagick
MapConv
MapConvNG
- Optimisation
GIMP
Blender
- Sculpting Terrain and rendering a height map.
- Rendering the Diffuse Map
- map feature placer and exporter
- modeling features and exporting them
- animating units and exporting them
Start Position Editor
Das Bruce's Mapconv frontend
Map_Making:_Feature_Placer
7Zip
L3DT
Typical frustrations
Blender
- Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.
GIMP
- Dealing with alpha channels