User:Enetheru/mapping2: Difference between revisions
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* modeling features and exporting them | * modeling features and exporting them | ||
* animating units and exporting them | * animating units and exporting them | ||
== Start Position Editor == | |||
== Das Bruce's Mapconv frontend == | |||
== [[Map_Making:_Feature_Placer]] == | |||
== 7Zip == | |||
= Typical frustrations = | = Typical frustrations = | ||
Revision as of 10:14, 25 May 2012
Kick Start
- Baby Steps, getting your legs, do this first
- Official Map Blueprint
- Beherith's Mapping Toolchain
- Forboding Angel's Mapping Toolchain
- etc etc
Map Feature Specifications
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.
- Texture Map
- Height Map
- Mini Map
- Resources/Metal Map
- Resources/Geothermal
- Water/Lava/Whateva
- Terrain Type Map
- External Geometry
- Music
- Lua Shaders
Howto's
how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything
- Space
- Cave
- Sandy Dunes
- Snow
- Map Lighting
Tools
Tool Specific Tutorials.
SpringMapEdit
ImageMagick
MapConv
MapConvNG
- Optimisation
GIMP
Blender
- Sculpting Terrain and rendering a height map.
- Rendering the Diffuse Map
- map feature placer and exporter
- modeling features and exporting them
- animating units and exporting them
Start Position Editor
Das Bruce's Mapconv frontend
Map_Making:_Feature_Placer
7Zip
Typical frustrations
Blender
- Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.
GIMP
- Dealing with alpha channels