User:Enetheru/mapping2: Difference between revisions
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m removed smd reference from links as its not encouraged for use any longer in favour of mapinfo.lua |
m removed personal info. |
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= Getting Started = | = Getting Started = | ||
kick start | kick start | ||
* [[Enetheru:Mapping: | |||
* [[Enetheru:Mapping:BeheToolchain|Beherith's Mapping Toolchain]] | |||
* [[Enetheru:Mapping:forbToolchain|Forboding Angel's Mapping Toolchain]] | |||
* etc etc | |||
* [https://github.com/jk3064/Map-Blueprint Official Map Blueprint] | * [https://github.com/jk3064/Map-Blueprint Official Map Blueprint] | ||
Revision as of 09:01, 25 May 2012
Getting Started
kick start
Map Feature Specifications
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.
- mapinfo.lua
- SMT File Format
- SMF File Format
- Texture Map
- Height Map
- Specular Map
- Detail Map
- Splat Map
- Water/Lava/Whateva
- Resources/Metal Map
- Resources/Geothermal
- Gravity
- Wind
- Sun
- Grass
- Features
- Sky Box
- Fog
- Clouds
- Terrain Type Map
- Mini Map
- External Geometry
- Music
- Dynamic Features
- Rain/Snow/Dust
- Lua Shaders
Howto's
how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything
- Space
- Cave
- Sandy Dunes
- Snow
- Map Lighting
Tools
Tool Specific Tutorials.
SpringMapEdit
ImageMagick
MapConv
MapConvNG
- Optimisation
GIMP
Blender
- Sculpting Terrain and rendering a height map.
- Rendering the Diffuse Map
- map feature placer and exporter
- modeling features and exporting them
- animating units and exporting them
Typical frustrations
Blender
- Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.
GIMP
- Dealing with alpha channels