User:Enetheru/mapping2: Difference between revisions
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added link to map blueprint. |
m link error. |
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= Howto's = | = Howto's = | ||
how to create a specific type of map for game types, or emotional content | how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything | ||
* Space | * Space | ||
* Cave | * Cave | ||
| Line 45: | Line 45: | ||
= Tools = | = Tools = | ||
Tool Specific Tutorials. | |||
== [[Maps:SpringMapEdit|SpringMapEdit]] == | == [[Maps:SpringMapEdit|SpringMapEdit]] == | ||
== [http://www.imagemagick.com ImageMagick] == | == [http://www.imagemagick.com ImageMagick] == | ||
| Line 51: | Line 52: | ||
== [[MapConvNG]] == | == [[MapConvNG]] == | ||
* Optimisation | * Optimisation | ||
== [http://www.gimp.org GIMP] == | |||
== [http://www. | |||
== [http://www.blender.org Blender] == | == [http://www.blender.org Blender] == | ||
* [[Enetheru:MapCreation:Blender:Sculpting_Terrain|Sculpting Terrain]] and rendering a height map. | * [[Enetheru:MapCreation:Blender:Sculpting_Terrain|Sculpting Terrain]] and rendering a height map. | ||
| Line 64: | Line 63: | ||
== Blender == | == Blender == | ||
* Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware. | * Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware. | ||
== [http://www.gimo.org GIMP] == | == [http://www.gimo.org GIMP] == | ||
* Dealing with alpha channels | * Dealing with alpha channels | ||
Revision as of 06:58, 25 May 2012
Getting Started
kick start
Map Feature Specifications
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.
- mapinfo.lua
- SMD File Format
- SMT File Format
- SMF File Format
- Texture Map
- Height Map
- Specular Map
- Detail Map
- Splat Map
- Water/Lava/Whateva
- Resources/Metal Map
- Resources/Geothermal
- Gravity
- Wind
- Sun
- Grass
- Features
- Sky Box
- Fog
- Clouds
- Terrain Type Map
- Mini Map
- External Geometry
- Music
- Dynamic Features
- Rain/Snow/Dust
- Lua Shaders
Howto's
how to create a specific type of map for game types, or emotional content, can include full tutorials, or anything
- Space
- Cave
- Sandy Dunes
- Snow
- Map Lighting
Tools
Tool Specific Tutorials.
SpringMapEdit
ImageMagick
MapConv
MapConvNG
- Optimisation
GIMP
Blender
- Sculpting Terrain and rendering a height map.
- Rendering the Diffuse Map
- map feature placer and exporter
- modeling features and exporting them
- animating units and exporting them
Typical frustrations
Blender
- Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.
GIMP
- Dealing with alpha channels