User:Enetheru/mapping2: Difference between revisions

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m added map making category
m added more links.
Line 10: Line 10:
* [[Map_Making:_MapInfo.lua|mapinfo.lua]]
* [[Map_Making:_MapInfo.lua|mapinfo.lua]]
* [[Maps:SMD|SMD File Format]]
* [[Maps:SMD|SMD File Format]]
* *.smt
* [[Maps:SMT|SMT File Format]]
* [[Map_File_Format|SMF File Format]]
* [[Map_File_Format|SMF File Format]]
* [[Enetheru:Mapping:Texture_Map|Texture Map]]
* [[Enetheru:Mapping:Texture_Map|Texture Map]]
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* [[Enetheru:Mapping:Features|Features]]
* [[Enetheru:Mapping:Features|Features]]
* [[Skyboxcreation|Sky Box]]
* [[Skyboxcreation|Sky Box]]
* [[Enetheru:Mapping:Fog|Fog]]
* [[Enetheru:Mapping:Clouds|Clouds]]
* [[Enetheru:Mapping:Type_Map|Terrain Type Map]]
* [[Enetheru:Mapping:Type_Map|Terrain Type Map]]
* [[Enetheru:Mapping:Mini_Map|Mini Map]]
* [[Enetheru:Mapping:Mini_Map|Mini Map]]

Revision as of 06:49, 25 May 2012

Getting Started

kick start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.

Howto's

how to create a specific type of map for game types, or emotional content

Tools

SpringMapEdit

ImageMagick

MapConv

MapConvNG

  • Optimisation

GIMP

Blender

Typical frustrations

Blender

  • Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.

GIMP

  • Dealing with alpha channels