User:Enetheru/mapping2: Difference between revisions

From Spring
Jump to navigationJump to search
m split detail and splat into two separate links.
Line 3: Line 3:
* [[Enetheru:Mapping:Toolchain|Enetheru's Mapping Toolchain]]
* [[Enetheru:Mapping:Toolchain|Enetheru's Mapping Toolchain]]
** [[Enetheru:Mapping:Bare_minimum_mapinfo|Bare Minimum mapinfo.lua]]
** [[Enetheru:Mapping:Bare_minimum_mapinfo|Bare Minimum mapinfo.lua]]
* Forbs blueprint
* blueprint


= Map Feature Specifications =
= Map Feature Specifications =

Revision as of 06:46, 24 May 2012

Getting Started

kick start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.

Howto's

how to create a specific type of map for game types, or emotional content

Tools

SpringMapEdit

ImageMagick

MapConv

MapConvNG

  • Optimisation

GIMP

Blender

Typical frustrations

Blender

  • Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.

GIMP

  • Dealing with alpha channels