User:Enetheru/mapping2: Difference between revisions

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m split detail and splat into two separate links.
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* [[Enetheru:Mapping:Height_Map|Height Map]]
* [[Enetheru:Mapping:Height_Map|Height Map]]
* [[Enetheru:Mapping:Specular_Map|Specular Map]]
* [[Enetheru:Mapping:Specular_Map|Specular Map]]
* [[Enetheru:Mapping:Splat_Map|Detail or Splat Map]]
* [[Enetheru:Mapping:Detail_Map|Detail Map]]
* [[Enetheru:Mapping:Splat_Map|Splat Map]]
* [[Enetheru:Mapping:Water_Lava|Water/Lava/Whateva]]
* [[Enetheru:Mapping:Water_Lava|Water/Lava/Whateva]]
* [[Enetheru:Mapping:Metal_Map|Resources/Metal Map]]
* [[Enetheru:Mapping:Metal_Map|Resources/Metal Map]]

Revision as of 06:44, 24 May 2012

Getting Started

kick start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.

Howto's

how to create a specific type of map for game types, or emotional content

Tools

SpringMapEdit

ImageMagick

MapConv

MapConvNG

  • Optimisation

GIMP

Blender

Typical frustrations

Blender

  • Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.

GIMP

  • Dealing with alpha channels