User:Enetheru/mapping2: Difference between revisions
From Spring
Jump to navigationJump to search
mNo edit summary |
m split detail and splat into two separate links. |
||
| Line 14: | Line 14: | ||
* [[Enetheru:Mapping:Height_Map|Height Map]] | * [[Enetheru:Mapping:Height_Map|Height Map]] | ||
* [[Enetheru:Mapping:Specular_Map|Specular Map]] | * [[Enetheru:Mapping:Specular_Map|Specular Map]] | ||
* [[Enetheru:Mapping:Splat_Map| | * [[Enetheru:Mapping:Detail_Map|Detail Map]] | ||
* [[Enetheru:Mapping:Splat_Map|Splat Map]] | |||
* [[Enetheru:Mapping:Water_Lava|Water/Lava/Whateva]] | * [[Enetheru:Mapping:Water_Lava|Water/Lava/Whateva]] | ||
* [[Enetheru:Mapping:Metal_Map|Resources/Metal Map]] | * [[Enetheru:Mapping:Metal_Map|Resources/Metal Map]] | ||
Revision as of 06:44, 24 May 2012
Getting Started
kick start
- Enetheru's Mapping Toolchain
- Forbs blueprint
Map Feature Specifications
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.
- mapinfo.lua
- SMD File Format
- *.smt
- *.smf
- Texture Map
- Height Map
- Specular Map
- Detail Map
- Splat Map
- Water/Lava/Whateva
- Resources/Metal Map
- Resources/Geothermal
- Gravity
- Wind
- Sun
- Grass
- Features
- Sky Box
- Terrain Type Map
- Mini Map
- External Geometry
- Music
- Dynamic Features
- Rain/Snow/Dust
- Lua Shaders
Howto's
how to create a specific type of map for game types, or emotional content
- Space
- Cave
- Sandy Dunes
- Snow
- Map Lighting
Tools
SpringMapEdit
ImageMagick
MapConv
MapConvNG
- Optimisation
GIMP
Blender
- Sculpting Terrain and rendering a height map.
- Rendering the Diffuse Map
- map feature placer and exporter
- modeling features and exporting them
- animating units and exporting them
Typical frustrations
Blender
- Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.
GIMP
- Dealing with alpha channels