User:Enetheru/mapping2: Difference between revisions

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m added link to height map
m Added link to already good sky box explanation.
Line 23: Line 23:
* [[Enetheru:Mapping:Illumination|Map Lighting]]
* [[Enetheru:Mapping:Illumination|Map Lighting]]
* [[Enetheru:Mapping:Features|Features]]
* [[Enetheru:Mapping:Features|Features]]
* [[Enetheru:Mapping:Sky_Box|Sky Box]]
* [[Skyboxcreation|Sky Box]]
* [[Enetheru:Mapping:Type_Map|Terrain Type Map]]
* [[Enetheru:Mapping:Type_Map|Terrain Type Map]]
* [[Enetheru:Mapping:Mini_Map|Mini Map]]
* [[Enetheru:Mapping:Mini_Map|Mini Map]]

Revision as of 02:57, 24 May 2012

Getting Started

kick start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.

Howto's

how to create a specific type of map for game types, or emotional content

  • Space
  • Cave
  • Sandy Dunes
  • Snow

Tools

SpringMapEdit

ImageMagick

MapConv

MapConvNG

  • Optimisation

GIMP

Blender

Typical frustrations

Blender

  • Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.

GIMP

  • Dealing with alpha channels