User:Enetheru/mapping2: Difference between revisions

From Spring
Jump to navigationJump to search
m added imagemagick to tools list with link to
m added link to height map
Line 12: Line 12:
* *.smf
* *.smf
* [[Enetheru:Mapping:Texture_Map|Texture Map]]
* [[Enetheru:Mapping:Texture_Map|Texture Map]]
* [[Enetheru:Mapping:Height_Map|Height Map]]
* [[Enetheru:Mapping:Specular_Map|Specular Map]]
* [[Enetheru:Mapping:Specular_Map|Specular Map]]
* [[Enetheru:Mapping:Splat_Map|Detail or Splat Map]]
* [[Enetheru:Mapping:Splat_Map|Detail or Splat Map]]

Revision as of 02:54, 24 May 2012

Getting Started

kick start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.

Howto's

how to create a specific type of map for game types, or emotional content

  • Space
  • Cave
  • Sandy Dunes
  • Snow

Tools

SpringMapEdit

ImageMagick

MapConv

MapConvNG

  • Optimisation

GIMP

Blender

Typical frustrations

Blender

  • Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.

GIMP

  • Dealing with alpha channels