User:Enetheru/mapping2: Difference between revisions
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= Map Feature Specifications = | = Map Feature Specifications = | ||
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations. | These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them. | ||
* [[Map_Making:_MapInfo.lua|mapinfo.lua]] | * [[Map_Making:_MapInfo.lua|mapinfo.lua]] | ||
* [[Maps:SMD|SMD File Format]] | * [[Maps:SMD|SMD File Format]] | ||
Revision as of 09:52, 23 May 2012
Getting Started
kick start
- Enetheru's Mapping Toolchain
- Forbs blueprint
Map Feature Specifications
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.
- mapinfo.lua
- SMD File Format
- *.smt
- *.smf
- Texture Map
- Specular Map
- Detail or Splat Map
- Water/Lava/Whateva
- Resources/Metal Map
- Resources/Geothermal
- Gravity
- Wind
- Sun
- Features
- Sky Box
- Terrain Type Map
- Mini Map
- External Geometry
- Music
- Dynamic Features
- Rain/Snow/Dust
- Lua Shaders
Howto's
how to create a specific type of map for game types, or emotional content
- Space
- Cave
- Sandy Dunes
- Snow
Tools
SpringMapEdit
MapConv
MapConvNG
- Optimisation
GIMP
Blender
- Sculpting Terrain and rendering a height map.
- using shaders to visualise walkable area, buildable area and exporting to texture maps
- map feature placer and exporter
- modeling features and exporting them
- animating units and exporting them
Typical frustrations
Blender
- Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.
GIMP
- Dealing with alpha channels