User:Enetheru/mapping2: Difference between revisions

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= Map Feature Specifications =
= Map Feature Specifications =
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations.
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.
* [[Map_Making:_MapInfo.lua|mapinfo.lua]]
* [[Map_Making:_MapInfo.lua|mapinfo.lua]]
* [[Maps:SMD|SMD File Format]]
* [[Maps:SMD|SMD File Format]]

Revision as of 09:52, 23 May 2012

Getting Started

kick start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations, and discussion with pro's and cons for how to implement them.

Howto's

how to create a specific type of map for game types, or emotional content

  • Space
  • Cave
  • Sandy Dunes
  • Snow

Tools

SpringMapEdit

MapConv

MapConvNG

  • Optimisation

GIMP

Blender

  • Sculpting Terrain and rendering a height map.
  • using shaders to visualise walkable area, buildable area and exporting to texture maps
  • map feature placer and exporter
  • modeling features and exporting them
  • animating units and exporting them

Typical frustrations

Blender

  • Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.

GIMP

  • Dealing with alpha channels