User:Enetheru/mapping2: Difference between revisions

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* *.smt
* *.smt
* *.smf
* *.smf
* Texture Map
* [[Enetheru:Mapping:Texture_Map|Texture Map]]
* Detail Textures
* [[Enetheru:Mapping:Specular_Map|Specular Map]]
* Water/Lava/Whateva
* [[Enetheru:Mapping:Splat_Map|Detail or Splat Map]]
* Resources/Metal Map
* [[Enetheru:Mapping:Water_Lava|Water/Lava/Whateva]]
* Geothermal
* [[Enetheru:Mapping:Metal_Map|Resources/Metal Map]]
* Wind
* [[Enetheru:Mapping:Geothermal|Resources/Geothermal]]
* Static features
* [[Enetheru:Mapping:Gravity|Gravity]]
* Sky Box
* [[Enetheru:Mapping:Wind|Wind]]
* Lua Shaders
* [[Enetheru:Mapping:Sun|Sun]]
* Sun Position
* [[Enetheru:Mapping:Features|Features]]
* Type Map
* [[Enetheru:Mapping:Sky_Box|Sky Box]]
* Mini Map
* [[Enetheru:Mapping:Type_Map|Terrain Type Map]]
* [[Enetheru:Mapping:Mini_Map|Mini Map]]
* External Geometry
* External Geometry
* Music
* Music
* Dynamic Features
* Dynamic Features
* Rain/Snow/Dust
* Rain/Snow/Dust
* Lua Shaders


= Howto's =
= Howto's =

Revision as of 09:41, 23 May 2012

Getting Started

kick start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations.

Howto's

how to create a specific type of map for game types, or emotional content

  • Space
  • Cave
  • Sandy Dunes
  • Snow

Tools

SpringMapEdit

MapConv

MapConvNG

  • Optimisation

GIMP

Blender

  • Sculpting Terrain and rendering a height map.
  • using shaders to visualise walkable area, buildable area and exporting to texture maps
  • map feature placer and exporter
  • modeling features and exporting them
  • animating units and exporting them

Typical frustrations

Blender

  • Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.

GIMP

  • Dealing with alpha channels