User:Enetheru/mapping2: Difference between revisions
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m added links to empty topics. |
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* *.smt | * *.smt | ||
* *.smf | * *.smf | ||
* Texture Map | * [[Enetheru:Mapping:Texture_Map|Texture Map]] | ||
* Detail | * [[Enetheru:Mapping:Specular_Map|Specular Map]] | ||
* Water/Lava/Whateva | * [[Enetheru:Mapping:Splat_Map|Detail or Splat Map]] | ||
* Resources/Metal Map | * [[Enetheru:Mapping:Water_Lava|Water/Lava/Whateva]] | ||
* Geothermal | * [[Enetheru:Mapping:Metal_Map|Resources/Metal Map]] | ||
* | * [[Enetheru:Mapping:Geothermal|Resources/Geothermal]] | ||
* | * [[Enetheru:Mapping:Gravity|Gravity]] | ||
* | * [[Enetheru:Mapping:Wind|Wind]] | ||
* | * [[Enetheru:Mapping:Sun|Sun]] | ||
* | * [[Enetheru:Mapping:Features|Features]] | ||
* Type Map | * [[Enetheru:Mapping:Sky_Box|Sky Box]] | ||
* Mini Map | * [[Enetheru:Mapping:Type_Map|Terrain Type Map]] | ||
* [[Enetheru:Mapping:Mini_Map|Mini Map]] | |||
* External Geometry | * External Geometry | ||
* Music | * Music | ||
* Dynamic Features | * Dynamic Features | ||
* Rain/Snow/Dust | * Rain/Snow/Dust | ||
* Lua Shaders | |||
= Howto's = | = Howto's = | ||
Revision as of 09:41, 23 May 2012
Getting Started
kick start
- Enetheru's Mapping Toolchain
- Forbs blueprint
Map Feature Specifications
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations.
- mapinfo.lua
- SMD File Format
- *.smt
- *.smf
- Texture Map
- Specular Map
- Detail or Splat Map
- Water/Lava/Whateva
- Resources/Metal Map
- Resources/Geothermal
- Gravity
- Wind
- Sun
- Features
- Sky Box
- Terrain Type Map
- Mini Map
- External Geometry
- Music
- Dynamic Features
- Rain/Snow/Dust
- Lua Shaders
Howto's
how to create a specific type of map for game types, or emotional content
- Space
- Cave
- Sandy Dunes
- Snow
Tools
SpringMapEdit
MapConv
MapConvNG
- Optimisation
GIMP
Blender
- Sculpting Terrain and rendering a height map.
- using shaders to visualise walkable area, buildable area and exporting to texture maps
- map feature placer and exporter
- modeling features and exporting them
- animating units and exporting them
Typical frustrations
Blender
- Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.
GIMP
- Dealing with alpha channels