User:Enetheru/mapping2: Difference between revisions

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= Typical frustrations =
= Typical frustrations =
== Blender ==
== Blender ==
* [[Enetheru:Blender:Crash|Blender Crashes]] - when blender crashes.
* Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.


== [http://www.gimo.org GIMP] ==
== [http://www.gimo.org GIMP] ==
* Dealing with alpha channels
* Dealing with alpha channels

Revision as of 09:32, 23 May 2012

Getting Started

kick start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations.

  • mapinfo.lua
  • SMD File Format
  • *.smt
  • *.smf
  • Texture Map
  • Detail Textures
  • Water/Lava/Whateva
  • Resources/Metal Map
  • Geothermal
  • Wind
  • Static features
  • Sky Box
  • Lua Shaders
  • Sun Position
  • Type Map
  • Mini Map
  • External Geometry
  • Music
  • Dynamic Features
  • Rain/Snow/Dust

Howto's

how to create a specific type of map for game types, or emotional content

  • Space
  • Cave
  • Sandy Dunes
  • Snow

Tools

SpringMapEdit

MapConv

MapConvNG

  • Optimisation

GIMP

Blender

  • Sculpting Terrain and rendering a height map.
  • using shaders to visualise walkable area, buildable area and exporting to texture maps
  • map feature placer and exporter
  • modeling features and exporting them
  • animating units and exporting them

Typical frustrations

Blender

  • Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.

GIMP

  • Dealing with alpha channels