User:Enetheru/mapping2: Difference between revisions
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m added link to blender terrain sculpting tutorial. |
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= Typical frustrations = | = Typical frustrations = | ||
* | == Blender == | ||
* [[Enetheru:Blender:Crash|Blender Crashes]] - when blender crashes. | |||
== [http://www.gimo.org GIMP] == | == [http://www.gimo.org GIMP] == | ||
* Dealing with alpha channels | * Dealing with alpha channels | ||
Revision as of 09:29, 23 May 2012
Getting Started
kick start
- Enetheru's Mapping Toolchain
- Forbs blueprint
Map Feature Specifications
These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations.
- mapinfo.lua
- SMD File Format
- *.smt
- *.smf
- Texture Map
- Detail Textures
- Water/Lava/Whateva
- Resources/Metal Map
- Geothermal
- Wind
- Static features
- Sky Box
- Lua Shaders
- Sun Position
- Type Map
- Mini Map
- External Geometry
- Music
- Dynamic Features
- Rain/Snow/Dust
Howto's
how to create a specific type of map for game types, or emotional content
- Space
- Cave
- Sandy Dunes
- Snow
Tools
SpringMapEdit
MapConv
MapConvNG
- Optimisation
GIMP
Blender
- Sculpting Terrain and rendering a height map.
- using shaders to visualise walkable area, buildable area and exporting to texture maps
- map feature placer and exporter
- modeling features and exporting them
- animating units and exporting them
Typical frustrations
Blender
- Blender Crashes - when blender crashes.
GIMP
- Dealing with alpha channels