User:Enetheru/Map Features: Difference between revisions
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m →Scale: i accidentally a word |
m →Static Map Feature: added links to file format descriptions |
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textures.png | textures.png | ||
</pre></code> | </pre></code> | ||
* [[Enetheru:feature.lua|feature.lua]] | |||
* [[Enetheru:model_heirarchy.lua|model_heirarchy.lua]] | |||
== Scale == | == Scale == | ||
there is a 1:1 ratio for the obj model values to the pixel values of the ground texture. | there is a 1:1 ratio for the obj model values to the pixel values of the ground texture. | ||
in other words, a 2x2 map that has a texture resolution of 1024x1024 can contain a model that is 1024x1024 dimensions | in other words, a 2x2 map that has a texture resolution of 1024x1024 can contain a model that is 1024x1024 dimensions | ||
Revision as of 00:50, 1 August 2012
seriously dammit I cant seem to categorise/organise the various models/animations etc inmy mind so that I can start on docs for them..
afaik, and this is arbitrary, there are CEG's, Features, Units, Buildings, but they are all basically the same thing, some have more detail than others..
so if we lump them under one heading like maps, whats the simplest, and then how can we extend that simple idea?
- Static Model multiple pieces
- textures
- Corpses
- animation scripts
- particles
- Shaders
And in what capacity can they be used in game?
- map feature
- effect
- unit
- building
Static Map Feature
mapcontainer.sdd/
features/
feature.lua
objects3d/
model.obj
model_heirarchy.lua
unittextures/
textures.png
Scale
there is a 1:1 ratio for the obj model values to the pixel values of the ground texture. in other words, a 2x2 map that has a texture resolution of 1024x1024 can contain a model that is 1024x1024 dimensions