User:Enetheru/Map Features: Difference between revisions

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m stub
 
m organised a little.
Line 1: Line 1:
creation of map features within the map archive
seriously dammit I cant seem to categorise/organise the various models/animations etc inmy mind so that I can start on docs for them..


afaik, and this is arbitrary, there are CEG's, Features, Units, Buildings, but they are all basically the same thing, some have more detail than others..
so if we lump them under one heading like maps, whats the simplest, and then how can we extend that simple idea?
* Static Model multiple pieces
* textures
* Corpses
* animation scripts
* particles
* Shaders
And in what capacity can they be used in game?
* map feature
* effect
* unit
* building
=== Static Map Feature ===
<code><pre>
mapcontainer.sdd/
mapcontainer.sdd/
   features/
   features/
       feature.lua
       feature.lua
   objects3d/
   objects3d/
       feature.obj
       model.obj
       feature/lua
       model_heirarchy.lua
  unittextures/
      textures.png
 
seperate archive.
feature/
  modinfo.lua
  features/
      feature.lua
  objects3d/
      feature.obj
      feature/lua
   unittextures/
   unittextures/
       textures.png
       textures.png
</pre></code>

Revision as of 03:26, 20 June 2012

seriously dammit I cant seem to categorise/organise the various models/animations etc inmy mind so that I can start on docs for them..

afaik, and this is arbitrary, there are CEG's, Features, Units, Buildings, but they are all basically the same thing, some have more detail than others..

so if we lump them under one heading like maps, whats the simplest, and then how can we extend that simple idea?

  • Static Model multiple pieces
  • textures
  • Corpses
  • animation scripts
  • particles
  • Shaders

And in what capacity can they be used in game?

  • map feature
  • effect
  • unit
  • building

Static Map Feature

mapcontainer.sdd/
   features/
      feature.lua
   objects3d/
      model.obj
      model_heirarchy.lua
   unittextures/
      textures.png