User:Enetheru/Map Features: Difference between revisions
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m organised a little. |
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seriously dammit I cant seem to categorise/organise the various models/animations etc inmy mind so that I can start on docs for them.. | |||
afaik, and this is arbitrary, there are CEG's, Features, Units, Buildings, but they are all basically the same thing, some have more detail than others.. | |||
so if we lump them under one heading like maps, whats the simplest, and then how can we extend that simple idea? | |||
* Static Model multiple pieces | |||
* textures | |||
* Corpses | |||
* animation scripts | |||
* particles | |||
* Shaders | |||
And in what capacity can they be used in game? | |||
* map feature | |||
* effect | |||
* unit | |||
* building | |||
=== Static Map Feature === | |||
<code><pre> | |||
mapcontainer.sdd/ | mapcontainer.sdd/ | ||
features/ | features/ | ||
feature.lua | feature.lua | ||
objects3d/ | objects3d/ | ||
model.obj | |||
model_heirarchy.lua | |||
unittextures/ | unittextures/ | ||
textures.png | textures.png | ||
</pre></code> | |||
Revision as of 03:26, 20 June 2012
seriously dammit I cant seem to categorise/organise the various models/animations etc inmy mind so that I can start on docs for them..
afaik, and this is arbitrary, there are CEG's, Features, Units, Buildings, but they are all basically the same thing, some have more detail than others..
so if we lump them under one heading like maps, whats the simplest, and then how can we extend that simple idea?
- Static Model multiple pieces
- textures
- Corpses
- animation scripts
- particles
- Shaders
And in what capacity can they be used in game?
- map feature
- effect
- unit
- building
Static Map Feature
mapcontainer.sdd/
features/
feature.lua
objects3d/
model.obj
model_heirarchy.lua
unittextures/
textures.png