Xta units: Difference between revisions
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In many ways a cross between Tech one Peewee and Zipper. | In many ways a cross between Tech one Peewee and Zipper. | ||
'''Fido''' | |||
Medium range Artillery Kbot, pretty accurate and good damage for cost. | |||
Not heavily armoured so keep away from enemy fire. | |||
Can be used with Commander/Decoy like a Jethro line, if in numbers. | |||
Fairly fast and can fire on move so good for "kiting" or hit and run. | |||
In one sense, a cross between a Hammer and Jethro, but faster. | |||
'''Zeus''' | |||
Low range, high armour fairly high damage but slot Kbot. | |||
Avoid Commanders at all cost, only use once Commander is dead (or as bait). | |||
Good for breaking defences. | |||
Recieves a 10% armour increase if gun is unpacked. | |||
'''Sniper''' | |||
Long range support unit, slot but very high damage. | |||
Has the ability to Cloak at a high E cost, also costs Energy to fire. | |||
Good against Structures and will hit most times if you have LoS. | |||
Will hit a radar dot nearly every time if you have three Radar Targetting Facilities. | |||
Commanders have a damage tag against this unit. (They do less damage). | |||
'''Pelican''' | |||
A Kbot Hovercraft with Anti Air and small laser. | |||
Treated by type map as a Hovercraft. | |||
Has a Tech one missle and a quick firing laser. | |||
Good in swarms but avoid heavy contact. | |||
Only Tech two kbot with Anti Air. | |||
'''Raven''' | |||
Longest ranged Kbot, outranges even Popup. | |||
Very inaccurate but fires six missles. | |||
Can cause for huge damage if multiple shots hit. | |||
Costs Energy to fire. | |||
Best used against concentrated amounts of units or to suppress an enemy. | |||
'''Zipper''' | |||
Tech 1.5, quick but weak, has ability to Stealth for 50 Energy a second. | |||
Has high Los but only useful if enemy has limited defences/firepower. | |||
Revision as of 09:02, 28 December 2009
A quick guide to the Tech Two units of XTA.
Arm Kbots
Warrior
Best used in groups of 3-5 for quick raiding parties or harassing.
Quite low health but enough to get past enemy lines.
Can out range Commander, if microed well one can easily kill a Commander.
In many ways a cross between Tech one Peewee and Zipper.
Fido
Medium range Artillery Kbot, pretty accurate and good damage for cost.
Not heavily armoured so keep away from enemy fire.
Can be used with Commander/Decoy like a Jethro line, if in numbers.
Fairly fast and can fire on move so good for "kiting" or hit and run.
In one sense, a cross between a Hammer and Jethro, but faster.
Zeus
Low range, high armour fairly high damage but slot Kbot.
Avoid Commanders at all cost, only use once Commander is dead (or as bait).
Good for breaking defences.
Recieves a 10% armour increase if gun is unpacked.
Sniper
Long range support unit, slot but very high damage.
Has the ability to Cloak at a high E cost, also costs Energy to fire.
Good against Structures and will hit most times if you have LoS.
Will hit a radar dot nearly every time if you have three Radar Targetting Facilities.
Commanders have a damage tag against this unit. (They do less damage).
Pelican
A Kbot Hovercraft with Anti Air and small laser.
Treated by type map as a Hovercraft.
Has a Tech one missle and a quick firing laser.
Good in swarms but avoid heavy contact.
Only Tech two kbot with Anti Air.
Raven
Longest ranged Kbot, outranges even Popup.
Very inaccurate but fires six missles.
Can cause for huge damage if multiple shots hit.
Costs Energy to fire.
Best used against concentrated amounts of units or to suppress an enemy.
Zipper
Tech 1.5, quick but weak, has ability to Stealth for 50 Energy a second.
Has high Los but only useful if enemy has limited defences/firepower.