Xect vs. Mynn: Difference between revisions

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→Relevant Forum threads: added "Xect vs. Mynn: let's GO!" thread-link
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=== Relevant Forum threads ===
=== Relevant Forum threads ===
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=7027  "Mods" -> "Xect vs. Mynn: let's GO!"] - "Fixing" thread to get XvsM into playable state
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 "Mods" -> "Xect vs. Mynn - 0.6 released, now 100% legal"]
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 "Mods" -> "Xect vs. Mynn - 0.6 released, now 100% legal"]
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 "Mods" -> "Xect Vs. Mynn v .05 released"]
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3005 "Mods" -> "Xect Vs. Mynn v .05 released"]

Revision as of 19:49, 10 December 2006

The Xect vs. Mynn Mod, aims to be a completely free (as in GNU GPL) data package for the Spring engine.

screen1.jpg


History

This mod was initialy created by Chris Jorgensen http://www.xenoclone.com/ for the original Total Annihilation engine. For the Spring engine Chris Jorgensen decided to release his work under the GNU GPL so others could port it. Michilus Nimbus made the first port that did not crash on startup. FoeOfTheBee has made it somewhat playable, and probably GPL.

Screenshots

Links

Relevant Forum threads

Downloads

Sorted from newer to older.

Homepage


This site is kept for historical reasons, all mods here are incompatible to the current spring engine, maybe they work with an older version of the Engine.
- please use Category:Games if you search for playable games!