Weapon Variables: Difference between revisions

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<TD>BeamTime*</TD>
<TD>BeamTime*</TD>
<TD></TD>
<TD>How long to fire the laser before waiting for ReloadTime to start.</TD>
<TD></TD>
<TD></TD>
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<TD>Stockpile</TD>
<TD>Stockpile</TD>
<TD></TD>
<TD>Is this weapon Stockpiled.</TD>
<TD></TD>
<TD></TD>
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<TD>Thickness</TD>
<TD>Thickness</TD>
<TD></TD>
<TD>Thickness of the laser, default is 2.</TD>
<TD></TD>
<TD></TD>
</TR>
</TR>
<TR>
<TR>
<TD>ToAirWeapon</TD>
<TD>ToAirWeapon</TD>
<TD></TD>
<TD>Only target Aircraft.</TD>
<TD></TD>
<TD></TD>
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<TD>Tracks</TD>
<TD>Tracks</TD>
<TD></TD>
<TD>Does it track it's targets.</TD>
<TD></TD>
<TD></TD>
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<TD>VLaunch</TD>
<TD>VLaunch</TD>
<TD></TD>
<TD>Does it fire upwards and then go after it's target. I.E. Krogoth rockets.</TD>
<TD></TD>
<TD></TD>
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Revision as of 15:40, 12 September 2006

Weapon Variable Descriptions


Variable Description Examples
Accuracy How inaccurate a weapon is.
AreaOfEffect Areau around a hit affected by a weapon.
Balistic The weapon will move in a parabola from where it is fired to the point of impact. As far as I know, it is misspelled in the source code.
BeamLaser
BeamTime* How long to fire the laser before waiting for ReloadTime to start.
BeamWeapon
BurnBlow The weapon blows up at the end of its range
Burst How many shots are in a burst.
BurstRate How fast the Burst fires.
Color2 Saturation
Color Hue
CommandFire The weapon must be manually activated for each shot.
Coverage The range for anti-weapon weapons, like antinukes.
Dropped
EnergyPerShot Energy used per shot.
FireStarter How likely the weapon will set trees on fire.
Guidance
ImpulseFactor
Intensity Alpha of the laser, default is 0.9
Interceptor Can intercept projectiles. I.E. Anti-Nuke
LineOfSight Does it require LoS to fire.
MetalPerShot Metal used per shot.
Model The model for the projectile
MovingAccuracy
NoExplode
NoSelfDamage Do no damage to self.
Paralyzer Can this weapon paralyze units or not.
PlasmaRepulser
Range The range of the weapon
ReloadTime The amount of time between shots.
Rendertype
RepulseEnergy
RepulseForce
RepulseRange
RepulseSpeed
Selfprop
SmokeTrail Does the projectile leave a smoke trail.
SoundHit The sound made whe the weapon hits.
SoundStart The sound made when the weapon begins to fire.
SoundTrigger
SprayAngle How wide the the angle of a burst from a burst weapon can be.
StartVelocity
Stockpile Is this weapon Stockpiled.
Targetable Can the weapon be targeted by an interceptor?
TargetMoveError
Thickness Thickness of the laser, default is 2.
ToAirWeapon Only target Aircraft.
Tolerance
Tracks Does it track it's targets.
TrajectoryHeight
Turnrate How fast a guided weapon can turn.
Turret
TwoPhase
VLaunch Does it fire upwards and then go after it's target. I.E. Krogoth rockets.
WaterWeapon
WeaponAcceleration
WeaponTimer
WeaponVelocity
Wobble


If beamtime == 0 it is rounded up to one.