Animation-CobHitByWeaponID: Difference between revisions
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m COB HitByWeaponID moved to Animation:CobHitByWeaponID: convention |
m Animation:CobHitByWeaponID moved to Animation-CobHitByWeaponID: oops |
(No difference)
| |
Revision as of 22:05, 23 August 2009
HitByWeaponId(z,x,weapon_id,shot_power)
The z and x angles are not returned unless the impulse of the weapon is high enough to move the unit.
The weapon_id is the "id=xxx" from the weapon information in the weapon tdf.
Always return(100); or the weapon won't deal full damage.