Upspring: Difference between revisions
From Spring
Jump to navigationJump to search
| Line 30: | Line 30: | ||
* [http://answers.springlobby.info/questions/690/why-does-upspring-mirror-my-model-when-i-import|Why does upspring mirror my model when I import?] | * [http://answers.springlobby.info/questions/690/why-does-upspring-mirror-my-model-when-i-import|Why does upspring mirror my model when I import?] | ||
* [http://answers.springlobby.info/questions/398/upspring-how-to-set-piece-origin|upspring how to set piece origin] | * [http://answers.springlobby.info/questions/398/upspring-how-to-set-piece-origin|upspring how to set piece origin] | ||
=== Texture | === Texture assignment not saved / models crash the engine === | ||
After loading a .s3o model, Upspring does not | After loading a .s3o model, Upspring does not automatically reassign its texture. | ||
Thus when you load and save a model, it will have no assigned texture. This can crash the engine. | Thus when you load and save a model, it will have no assigned texture. This can crash the engine. | ||
Revision as of 20:41, 7 October 2012

Upspring
Upspring is a Model Converter/Editor for the Spring RTS Engine.
supported formats:
Download
Win32 installer:
Source Code:
Common Issues
Texture assignment not saved / models crash the engine
After loading a .s3o model, Upspring does not automatically reassign its texture. Thus when you load and save a model, it will have no assigned texture. This can crash the engine.
Solution:
- reassign the texture every time you edit your .s3o files.
or
- Open views.cfg and edit the springTexDir entry to point to the unittextures path of your mod