Units: Difference between revisions
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'''Units''' are smallest player- or AI-controllable in-game entities. They may be stationary (buildings) or mobile (kbots, vehicles, airplanes, etc.). However, in common language "units" are understood as "mobile units". | |||
==Types of units== | |||
By function: | |||
* [[Commander]] | |||
* [[Construction units]] | |||
* [[Combat units]] | |||
* [[Special units]] | |||
* [[Production buildings]] | |||
* [[Defense buildings]] | |||
* [[Special buildings]] | |||
By mobility type: | |||
* [[Vehicles]] | |||
* [[Kbots]] | |||
* [[Amphibious units]] | |||
* [[Airplanes]] | |||
* [[Ships]] | |||
* [[Submarines]] | |||
* [[Buildings]] | |||
** Ground | |||
** Floating | |||
** Underwater | |||
[[category:Playing]] | |||
Revision as of 21:38, 21 March 2006
Units are smallest player- or AI-controllable in-game entities. They may be stationary (buildings) or mobile (kbots, vehicles, airplanes, etc.). However, in common language "units" are understood as "mobile units".
Types of units
By function:
- Commander
- Construction units
- Combat units
- Special units
- Production buildings
- Defense buildings
- Special buildings
By mobility type:
- Vehicles
- Kbots
- Amphibious units
- Airplanes
- Ships
- Submarines
- Buildings
- Ground
- Floating
- Underwater