Tutorial:MapMaking(Runecrafter): Difference between revisions

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==Ok Lets Get Started...==
==Ok Let's Get Started...==


*'''Step 1: Size'''
*'''Step 1: Size'''
**First we will need to determine the size that our map will be.Think of it this way,<br> a Spring map that is 2x2 in size will use a texture image that is 1024x1024<br>where a 4x4 map uses a texture image of 2048x2048 etc..<br>To get an idea of how big a map is,<br>10x10 or less is small<br>12x12 - 16x16 Medium<br>18x18 - 24x24 Large<br>26x26 - 30x30 Gaint<br>32x32 and up OMG!<br>To my knowledge, 64x64 is the largest that Spring can take at this time.<br>For this tutorial we will make a 16x16 (Medium) Map.<br>
**First we will need to determine the size that our map will be.Think of it this way,<br> a Spring map that is 2x2 in size will use a texture image that is 1024x1024<br>where a 4x4 map uses a texture image of 2048x2048 etc..<br>To get an idea of how big a map is,<br>10x10 or less is small<br>12x12 - 16x16 Medium<br>18x18 - 24x24 Large<br>26x26 - 30x30 Gaint<br>32x32 and up OMG!<br>To my knowledge, 64x64 is the largest that Spring can take at this time.<br>For this tutorial we will make a 16x16 (Medium) Map.<br>


*'''Setp 2: Height Map'''
*'''Step 2: Height Map'''
**Ok now to make our Height map.<br>First, we need to determine the size that our Height map image needs to be.<br>Since our map is 16x16 that means that our Texture image will be 8192x8192,<br>the Height map is <font color="red">1/8</font> the size of our Texture map <font color="red">+1</font> pixel on both heighth and width.<br>So with that in mind our Height map image should be 1025x1025.
**The Height map is the image that determines the shape of the map(i.e.- hills,<br> valleys, mountains, etc.). It is a <font color="red">Gray Scale</font> image, that means that it only<br> uses the colors of <font color="red">Black</font> and <font color="red">White</font>. Where black is the lowest point on the map<br>and white is the highest point on the map.<br>There are 255 shades in the gray scale- where 0 is black and 255 is white.
**The Height map is the image that determines the shape of the map(ie. hills, valleys, mountains etc.). It is a <font color="red">Gray Scale</font> image, that means that it only uses the colors of <font color="red">Black</font> and <font color="red">White</font>.
**Ok, now to make our Height map.<br>First, we need to determine the size that our Height map image needs to be.<br>Since our map is 16x16 that means that our Texture image will be 8192x8192,<br>the Height map is <font color="red">1/8</font> the size of our Texture map <font color="red">+1</font> pixel on both heighth<br>and width.<br>So with that in mind our Height map image should be 1025x1025. After you<br>are done creating your height map save it and leave the image open.
 
*'''Step 3: Metal Map'''
**The Metal map is the image that determines metal placement on the map.<br>This map uses the <font color="red">Red Channel</font>. The Red Channel consists solely of the<br>colors red and black. Black on the Red Channel is equivalent to zero or no<br>metal(in game). Pure red is equivalent to the maximum amount of metal.
**<font color="red">The Metal map should be the same size as your Height map.</font> For example,<br>for our map the Height map is 1025x1025; therefore; the metal map should<br>also be 1025x1025.
**'''Some Advice''' Make sure to disperse the metal equally on all sides of the map<br>as people will be playing on all sides of the map. Also, take note that if you<br>place large amounts of metal in the center of the map or in any one location,<br>people will fight for that particular location above all others. While this might<br>make for interesting game play, the downfall to this is that whoever obtains it<br>will most surely be the victor. Therefore, if you are going to place a large amount<br>of metal in a certain location-make sure the amount is not so large that it destroys<br>game play.

Revision as of 07:05, 26 January 2006

Runecrafter's Map Tutorial

Greetings, I'm going to try to teach you how to make maps quickly and easily.


A list of what you will require.

  • Idea
    • You will need to at least have an idea of what kind of map you
      wish to make.
  • 5 Images
    • You will need to create 5 images: Height, Metal, Featuremap,
      Texture, Type (Type is optional).
  • 7Zip
    • You will need this program (alot like WinZip) to compress the map
      into a .sd7 or .sdz after you are done compiling with Mother's Mapconv.


Ok Let's Get Started...

  • Step 1: Size
    • First we will need to determine the size that our map will be.Think of it this way,
      a Spring map that is 2x2 in size will use a texture image that is 1024x1024
      where a 4x4 map uses a texture image of 2048x2048 etc..
      To get an idea of how big a map is,
      10x10 or less is small
      12x12 - 16x16 Medium
      18x18 - 24x24 Large
      26x26 - 30x30 Gaint
      32x32 and up OMG!
      To my knowledge, 64x64 is the largest that Spring can take at this time.
      For this tutorial we will make a 16x16 (Medium) Map.
  • Step 2: Height Map
    • The Height map is the image that determines the shape of the map(i.e.- hills,
      valleys, mountains, etc.). It is a Gray Scale image, that means that it only
      uses the colors of Black and White. Where black is the lowest point on the map
      and white is the highest point on the map.
      There are 255 shades in the gray scale- where 0 is black and 255 is white.
    • Ok, now to make our Height map.
      First, we need to determine the size that our Height map image needs to be.
      Since our map is 16x16 that means that our Texture image will be 8192x8192,
      the Height map is 1/8 the size of our Texture map +1 pixel on both heighth
      and width.
      So with that in mind our Height map image should be 1025x1025. After you
      are done creating your height map save it and leave the image open.
  • Step 3: Metal Map
    • The Metal map is the image that determines metal placement on the map.
      This map uses the Red Channel. The Red Channel consists solely of the
      colors red and black. Black on the Red Channel is equivalent to zero or no
      metal(in game). Pure red is equivalent to the maximum amount of metal.
    • The Metal map should be the same size as your Height map. For example,
      for our map the Height map is 1025x1025; therefore; the metal map should
      also be 1025x1025.
    • Some Advice Make sure to disperse the metal equally on all sides of the map
      as people will be playing on all sides of the map. Also, take note that if you
      place large amounts of metal in the center of the map or in any one location,
      people will fight for that particular location above all others. While this might
      make for interesting game play, the downfall to this is that whoever obtains it
      will most surely be the victor. Therefore, if you are going to place a large amount
      of metal in a certain location-make sure the amount is not so large that it destroys
      game play.