Trouble-shooting s3o units: Difference between revisions
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This page assumes you have a working knowledge of Spring unit creation, and will address some common pitfalls in creating s30 units. | |||
=Invisible Unit= | |||
'''Problem:''' | |||
Unit spawns projectiles, engine flare, and other fx, as well as functioning correctly, but the model is invisible at any view distance. | |||
'''Check:''' | |||
* That your s3o has both a radius and height set in Upspring. | |||
=Disappearing Unit= | |||
'''Problem:''' | |||
Unit operates correctly, including being visible at low zoom levels, but disappears at higher zoom levels, often leaving a small grey blob. Example: | |||
http://img54.imageshack.us/img54/1278/problemga6.jpg | |||
'''Check:''' | |||
* The reduction to grey blob is done by the LOD (Level Of Detail) process in spring. For 3do units, this nicely scales down a full 3d unit to a sprite as you scale out. For s3o, this doesn't work as nicely. There are two things you can do: | |||
** 1: Make sure your unit has a radius that reflect the model size accurately. The view distance at which LOD kicks in is proportional to unit radius. | |||
** 2: Make sure your LOD setting in Spring is high enough to actually display the unit correctly. | |||
Revision as of 15:39, 15 July 2007
This page assumes you have a working knowledge of Spring unit creation, and will address some common pitfalls in creating s30 units.
Invisible Unit
Problem: Unit spawns projectiles, engine flare, and other fx, as well as functioning correctly, but the model is invisible at any view distance.
Check:
- That your s3o has both a radius and height set in Upspring.
Disappearing Unit
Problem:
Unit operates correctly, including being visible at low zoom levels, but disappears at higher zoom levels, often leaving a small grey blob. Example:
Check:
- The reduction to grey blob is done by the LOD (Level Of Detail) process in spring. For 3do units, this nicely scales down a full 3d unit to a sprite as you scale out. For s3o, this doesn't work as nicely. There are two things you can do:
- 1: Make sure your unit has a radius that reflect the model size accurately. The view distance at which LOD kicks in is proportional to unit radius.
- 2: Make sure your LOD setting in Spring is high enough to actually display the unit correctly.