Theory On Strategy: Difference between revisions

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== Basics of Strategy ==
== Basics of Strategy ==


In real life, strategy is trying to figure out the "rules" of the universe and then using them to accomplish something.  But in a game, the rules are (usually) already known.  So stragegy in a game is using those rules to accomplish an objective.


In real life, strategy is really just evaluating the world around you and then altering it to try to get something to happen. But in a game with set rules, the world around you is completely evaluated.  So strategy becomes trying to figure out the most effective to win. In a game, strategy requires logic and creativity.  In real life, strategy also requires observation.
In reality, strategy mostly requires observation.


hopefully more tomorrow.
In a game, strategy mostly requires logic and creativity.
 
In a multiplayer game, the new element of trying to outguess your opponent is added.  The simplest multiplayer game is Rock/Paper/Scissors, which requires no logic or creativity.  It is pure multiplayer strategy.  The only differences between the rock, the paper, and the scissors are that they come in different orders in your mind.  So if you are playing an opponent that you have a low oppinion of, you usually use paper.  But if you are playing an opponent that you have a slightly higher opinion of, you usually use scissors.  And so on.
 
The only way to predict what your opponent is going to use is to try to guess what your opponent thinks you are going to use, based on how smart you think that your opponent thinks that you are.
 
The multiplayer game that requires no multiplayer strategy is Tic-Tac-Toe.  If you logically think about the game for 10 minutes, you will become unbeatable.
 
Most multiplayer card and board games are a cross between "normal" strategy and "multiplayer" strategy.  But if you completely understand the game (like some chess masters, and me at Euchre) the game for you becomes '''only''' "muliplayer" strategic.
 
But some multiplayer board games also require diplomacy, which is just using social skills.
 
Magic the Gathering requires insane amounts of "normal" strategy, moderate amounts of diplomacy, and almost no "multiplayer" strategy.
 
Yu-Gi-Mon is like extremey watered sown Magic.
 
== Strategy in Computer Games ==
 
In computer games, the rules are much much more complicated, and in non-turned based games, the elements of reflexes and hand-eye coordination are added to the brew.
 
I think that even the most hard c0r3 action games have more strategic depth than any board game, because of their extreme complexity.  I would estimate Jazz Jackrabbit (my first computer game) to be at least 20x more complex than the nerdiest military combat board game.
 
Conter Strike is probably around 200x more complex.
 
The reason most people don't think that action games are stragetic is because strategy isn't absolutely neccesary to win; it just gives you an edge.
 
more later...

Revision as of 15:25, 20 April 2006

This is where I (Lindir The Green) will jot down all of my thoughts on strategy and strategy games.

It is currently not linked to anything, if anybody thinks it is good then feel free to link it, but I probably won't link it until I feel it is complete.

I am hoping I will keep adding to this; it seemed like a really great idea 2 days ago, not so much yesterday, and sorta good today.

Basics of Strategy

In real life, strategy is trying to figure out the "rules" of the universe and then using them to accomplish something. But in a game, the rules are (usually) already known. So stragegy in a game is using those rules to accomplish an objective.

In reality, strategy mostly requires observation.

In a game, strategy mostly requires logic and creativity.

In a multiplayer game, the new element of trying to outguess your opponent is added. The simplest multiplayer game is Rock/Paper/Scissors, which requires no logic or creativity. It is pure multiplayer strategy. The only differences between the rock, the paper, and the scissors are that they come in different orders in your mind. So if you are playing an opponent that you have a low oppinion of, you usually use paper. But if you are playing an opponent that you have a slightly higher opinion of, you usually use scissors. And so on.

The only way to predict what your opponent is going to use is to try to guess what your opponent thinks you are going to use, based on how smart you think that your opponent thinks that you are.

The multiplayer game that requires no multiplayer strategy is Tic-Tac-Toe. If you logically think about the game for 10 minutes, you will become unbeatable.

Most multiplayer card and board games are a cross between "normal" strategy and "multiplayer" strategy. But if you completely understand the game (like some chess masters, and me at Euchre) the game for you becomes only "muliplayer" strategic.

But some multiplayer board games also require diplomacy, which is just using social skills.

Magic the Gathering requires insane amounts of "normal" strategy, moderate amounts of diplomacy, and almost no "multiplayer" strategy.

Yu-Gi-Mon is like extremey watered sown Magic.

Strategy in Computer Games

In computer games, the rules are much much more complicated, and in non-turned based games, the elements of reflexes and hand-eye coordination are added to the brew.

I think that even the most hard c0r3 action games have more strategic depth than any board game, because of their extreme complexity. I would estimate Jazz Jackrabbit (my first computer game) to be at least 20x more complex than the nerdiest military combat board game.

Conter Strike is probably around 200x more complex.

The reason most people don't think that action games are stragetic is because strategy isn't absolutely neccesary to win; it just gives you an edge.

more later...